Added shanking mechanic to kill patron.
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parent
3bf37536fb
commit
04200df045
7 changed files with 45 additions and 19 deletions
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@ -14,7 +14,7 @@ GameObject:
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- 114: {fileID: 11400000}
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m_Layer: 0
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m_Name: Shanking Detector
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m_TagString: Untagged
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m_TagString: Shank
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@ -237,8 +237,8 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 134611195}
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m_LocalScale: {x: 2.19080043, y: 2.19080043, z: 2.19080043}
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m_LocalPosition: {x: -5.53722095, y: 10.147995, z: 7.53864098}
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m_LocalScale: {x: 2.19080043, y: 3.67920685, z: 2.19080043}
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m_Children: []
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m_Father: {fileID: 704683992}
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--- !u!54 &134611201
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@ -1128,7 +1128,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 972571120}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 2, z: 0}
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m_LocalPosition: {x: -5, y: 2, z: 5}
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m_LocalScale: {x: 1.5, y: 4, z: 1.5}
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m_Children:
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- {fileID: 47264523}
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@ -2139,7 +2139,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2004495480}
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m_LocalRotation: {x: .382683486, y: 0, z: 0, w: .923879564}
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m_LocalPosition: {x: 0, y: 10, z: -7.5}
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m_LocalPosition: {x: 0, y: 10, z: -10}
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m_LocalScale: {x: .75, y: .962499857, z: .962499976}
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m_Children: []
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m_Father: {fileID: 0}
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15
Assets/Scripts/GotStabbed.cs
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15
Assets/Scripts/GotStabbed.cs
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@ -0,0 +1,15 @@
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using UnityEngine;
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using System.Collections;
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public class GotStabbed : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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8
Assets/Scripts/GotStabbed.cs.meta
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8
Assets/Scripts/GotStabbed.cs.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2cd24e31979a5b84f813edbbbfa3d661
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -11,4 +11,19 @@ public class Patron : MonoBehaviour {
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nva.SetDestination(pos);
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nva.updateRotation = false;
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}
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void OnTriggerEnter(Collider other) {
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//Instantiate(explosion, transform.position, transform.rotation);
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if (other.tag == "Shank")
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{
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//Instantiate (playerExplosion, other.transform.position, other.transform.rotation);
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Destroy(gameObject);
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}
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// gameController.AddScore (scoreValue);
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//
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// Destroy (other.gameObject);
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// Destroy (gameObject);
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}
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}
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