Added shanking mechanic to kill patron.

This commit is contained in:
shakurass 2014-04-26 14:13:06 -06:00
commit 04200df045
7 changed files with 45 additions and 19 deletions

View file

@ -14,7 +14,7 @@ GameObject:
- 114: {fileID: 11400000}
m_Layer: 0
m_Name: Shanking Detector
m_TagString: Untagged
m_TagString: Shank
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

View file

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@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;
public class GotStabbed : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

View file

@ -0,0 +1,8 @@
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View file

@ -11,4 +11,19 @@ public class Patron : MonoBehaviour {
nva.SetDestination(pos);
nva.updateRotation = false;
}
void OnTriggerEnter(Collider other) {
//Instantiate(explosion, transform.position, transform.rotation);
if (other.tag == "Shank")
{
//Instantiate (playerExplosion, other.transform.position, other.transform.rotation);
Destroy(gameObject);
}
// gameController.AddScore (scoreValue);
//
// Destroy (other.gameObject);
// Destroy (gameObject);
}
}