Motor
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6e96537b25
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5 changed files with 77 additions and 2 deletions
47
Assets/Scripts/Motor.cs
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47
Assets/Scripts/Motor.cs
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using UnityEngine;
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using System.Collections;
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public class Motor : MonoBehaviour {
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public float speed = 10;
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public Vector3 dir;
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public bool randomMove = false;
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void Awake() {
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if(randomMove) {
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StartCoroutine(randomDir());
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}
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}
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void Update() {
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rigidbody.velocity = speed * dir;
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}
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public void MoveDir(Vector3 _dir) {
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dir = _dir;
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rigidbody.velocity = speed * dir.normalized;
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}
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public void MoveTo(Vector3 dest) {
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dir = (dest - rigidbody.position).normalized;
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MoveDir(dir);
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}
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public void Stop() {
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dir = new Vector3(0,0,0);
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rigidbody.velocity = new Vector3(0,0,0);
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}
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IEnumerator randomDir() {
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Random.seed = (int)Time.time;
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while (true)
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{
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MoveTo(new Vector3(30 * (Random.value*2 -1) + rigidbody.position.x,
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0,
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30 * (Random.value*2 -1) + rigidbody.position.z));
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yield return new WaitForSeconds(1);
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}
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}
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}
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8
Assets/Scripts/Motor.cs.meta
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8
Assets/Scripts/Motor.cs.meta
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fileFormatVersion: 2
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guid: 4fe625f347cd04ec0b5f461f77005c35
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -3,7 +3,7 @@ using System.Collections;
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public class PlayerController : MonoBehaviour {
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public float speed;
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public float speed = 10;
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public float nextFire;
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public float fireRate;
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public GameObject shank;
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16
Assets/no_friction.physicMaterial
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16
Assets/no_friction.physicMaterial
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicMaterial:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: no_friction
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dynamicFriction: .400000006
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staticFriction: .400000006
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bounciness: 0
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frictionCombine: 0
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bounceCombine: 0
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frictionDirection2: {x: 0, y: 0, z: 0}
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dynamicFriction2: 0
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staticFriction2: 0
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4
Assets/no_friction.physicMaterial.meta
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4
Assets/no_friction.physicMaterial.meta
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@ -0,0 +1,4 @@
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fileFormatVersion: 2
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guid: 012328ad8a154434cba351198ab57633
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NativeFormatImporter:
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userData:
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