Started Player sprite and collider.

This commit is contained in:
shakurass 2014-04-26 15:26:16 -06:00
commit 57c8fdad83
9 changed files with 389 additions and 64 deletions

View file

@ -23,13 +23,13 @@ public class PlayerController : MonoBehaviour {
float moveVertical = Input.GetAxis ("Vertical");
if (moveHorizontal < 0)
transform.eulerAngles = new Vector3(0f, -180f, 0f);
transform.eulerAngles = new Vector3(45f, -180f, 0f);
else if (moveHorizontal > 0)// transform.RotateAround(Vector3.zero, Vector3.up, 0f);
transform.eulerAngles = new Vector3(0f, 0f, 0f);
transform.eulerAngles = new Vector3(45f, 0f, 0f);
else if (moveVertical < 0)
transform.eulerAngles = new Vector3(0f, -270f, 0f);
transform.eulerAngles = new Vector3(45f, -270f, 0f);
else if (moveVertical > 0)
transform.eulerAngles = new Vector3(0f, -90f, 0f);
transform.eulerAngles = new Vector3(45f, -90f, 0f);
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);