Started Player sprite and collider.
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04200df045
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9 changed files with 389 additions and 64 deletions
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@ -23,13 +23,13 @@ public class PlayerController : MonoBehaviour {
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float moveVertical = Input.GetAxis ("Vertical");
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if (moveHorizontal < 0)
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transform.eulerAngles = new Vector3(0f, -180f, 0f);
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transform.eulerAngles = new Vector3(45f, -180f, 0f);
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else if (moveHorizontal > 0)// transform.RotateAround(Vector3.zero, Vector3.up, 0f);
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transform.eulerAngles = new Vector3(0f, 0f, 0f);
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transform.eulerAngles = new Vector3(45f, 0f, 0f);
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else if (moveVertical < 0)
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transform.eulerAngles = new Vector3(0f, -270f, 0f);
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transform.eulerAngles = new Vector3(45f, -270f, 0f);
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else if (moveVertical > 0)
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transform.eulerAngles = new Vector3(0f, -90f, 0f);
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transform.eulerAngles = new Vector3(45f, -90f, 0f);
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Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
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