Patrons now spawn in and are randomly assigned demon status.
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parent
c0ee8ea5c3
commit
5d203d1e9d
12 changed files with 111 additions and 1189 deletions
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@ -2,8 +2,10 @@
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using System.Collections;
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public class Patron : MonoBehaviour {
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public Renderer characterSprite;
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private GameController gameController;
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private bool isDemon = false;
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void Start() {
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GameObject gameControllerObject = GameObject.FindWithTag("GameController");
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@ -12,6 +14,9 @@ public class Patron : MonoBehaviour {
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gameController = gameControllerObject.GetComponent <GameController> ();
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else
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Debug.Log("Cannot find GameController script.");
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if (Random.value > 0.6)
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isDemon = true;
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}
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void OnTriggerEnter(Collider other) {
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@ -20,7 +25,14 @@ public class Patron : MonoBehaviour {
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{
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//Instantiate (playerExplosion, other.transform.position, other.transform.rotation);
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Destroy(gameObject);
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gameController.DetractScore ();
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if(isDemon)
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gameController.AddScore ();
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else
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gameController.DetractScore ();
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}
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if (other.tag == "VVAura" && isDemon) {
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characterSprite.renderer.material.color = Color.red;
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}
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}
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}
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