diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index 7d242fe..1f4082b 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -717,6 +717,8 @@ Transform: m_LocalScale: {x: 1.5, y: 2, z: 6} m_Children: - {fileID: 926922139} + - {fileID: 1701698043} + - {fileID: 1986925149} m_Father: {fileID: 1731015427} --- !u!23 &410197320 Renderer: @@ -2105,6 +2107,56 @@ Animator: m_ApplyRootMotion: 1 m_AnimatePhysics: 0 m_HasTransformHierarchy: 1 +--- !u!1 &1701698042 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 4 + m_Component: + - 4: {fileID: 1701698043} + - 212: {fileID: 1701698044} + m_Layer: 0 + m_Name: Bottle and glass + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1701698043 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1701698042} + m_LocalRotation: {x: .382683456, y: 0, z: 0, w: .923879504} + m_LocalPosition: {x: -.0421215706, y: .653044462, z: .0822569579} + m_LocalScale: {x: 3.72000003, y: 1.46500003, z: .166666672} + m_Children: [] + m_Father: {fileID: 410197319} +--- !u!212 &1701698044 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1701698042} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_LightmapIndex: 255 + m_LightmapTilingOffset: {x: 1, y: 1, z: 0, w: 0} + m_Materials: + - {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0} + m_SubsetIndices: + m_StaticBatchRoot: {fileID: 0} + m_UseLightProbes: 0 + m_LightProbeAnchor: {fileID: 0} + m_ScaleInLightmap: 1 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_SortingLayerID: 0 + m_Sprite: {fileID: 21300000, guid: 046a71f7e89a945e5a76fb1a5fbc4e51, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} --- !u!1 &1731015426 GameObject: m_ObjectHideFlags: 0 @@ -2382,6 +2434,56 @@ Transform: m_LocalScale: {x: 30, y: 8, z: .5} m_Children: [] m_Father: {fileID: 1731015427} +--- !u!1 &1986925148 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + serializedVersion: 4 + m_Component: + - 4: {fileID: 1986925149} + - 212: {fileID: 1986925150} + m_Layer: 0 + m_Name: Bottles + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1986925149 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1986925148} + m_LocalRotation: {x: .382683456, y: 0, z: 0, w: .923879504} + m_LocalPosition: {x: -.0280354824, y: .621470451, z: -.397158623} + m_LocalScale: {x: .289999992, y: .100000001, z: .166666672} + m_Children: [] + m_Father: {fileID: 410197319} +--- !u!212 &1986925150 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1986925148} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_LightmapIndex: 255 + m_LightmapTilingOffset: {x: 1, y: 1, z: 0, w: 0} + m_Materials: + - {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0} + m_SubsetIndices: + m_StaticBatchRoot: {fileID: 0} + m_UseLightProbes: 0 + m_LightProbeAnchor: {fileID: 0} + m_ScaleInLightmap: 1 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_SortingLayerID: 0 + m_Sprite: {fileID: 21300000, guid: c070d1aa67eb94c4fa4ebc824f0b914a, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} --- !u!1 &2004495480 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Sprites/Materials/brickwal-not-animatedl0.mat b/Assets/Sprites/Materials/brickwal-not-animatedl0.mat index 3a67e2f..37c7df9 100644 --- a/Assets/Sprites/Materials/brickwal-not-animatedl0.mat +++ b/Assets/Sprites/Materials/brickwal-not-animatedl0.mat @@ -7,7 +7,7 @@ Material: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: brickwal-not-animatedl0 - m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 30, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: [] m_CustomRenderQueue: -1 m_SavedProperties: