Fixed demon to patron ratio issue.

This commit is contained in:
shakurass 2014-04-30 13:48:51 -06:00
commit 7559650d35
8 changed files with 12 additions and 4 deletions

View file

@ -1903,6 +1903,7 @@ MonoBehaviour:
shankYouText: {fileID: 644799324}
gameOverText: {fileID: 973833019}
restartText: {fileID: 1894191159}
patronCounter: 0
--- !u!4 &1164596950
Transform:
m_ObjectHideFlags: 0

View file

@ -19,7 +19,7 @@ public class GameController : MonoBehaviour {
public GUIText restartText;
private int score = 0;
private int patronCounter = 0;
public int patronCounter = 0;
private bool restart;
private int maxSwigs;
@ -40,6 +40,8 @@ public class GameController : MonoBehaviour {
if (Input.GetKeyDown(KeyCode.R))
Application.LoadLevel(Application.loadedLevel);
}
// Debug.Log (currentNumberOfDemons + "/" + patronCounter);
}
IEnumerator SpawnWaves ()

View file

@ -18,7 +18,7 @@ public class Patron : MonoBehaviour {
else
Debug.Log("Cannot find GameController script.");
if (Random.value > 0.6 && gameController.currentNumberOfDemons < (gameController.maxPatrons / 4)) {
if (Random.value >= 0.75 || gameController.currentNumberOfDemons < (gameController.patronCounter / 4)) {
isDemon = true;
gameController.currentNumberOfDemons++;
}

View file

@ -14,6 +14,11 @@ public class WalkAI : MonoBehaviour {
GameObject poi1 = allPois[Random.Range (0, allPois.Length)];
GameObject poi2 = allPois[Random.Range (0, allPois.Length)];
while (poi2 == poi1) {
poi2 = allPois[Random.Range (0, allPois.Length)];
}
Debug.Log (poi1.name + "," + poi2.name);
destinations = new GameObject[2] {
poi1,

View file

@ -19,7 +19,7 @@ Material:
second:
m_Texture: {fileID: 2800000, guid: 26c9dff0fed396341b045e42e3a0b500, type: 3}
m_Scale: {x: 1, y: .5}
m_Offset: {x: 0, y: 0}
m_Offset: {x: 0, y: .5}
data:
first:
name: _BumpMap

Binary file not shown.

View file

@ -56,7 +56,7 @@
break;
}
});
u.initPlugin(jQuery("#unityPlayer")[0], "Builds.unity3d");
u.initPlugin(jQuery("#unityPlayer")[0], "DemonShanker2.unity3d");
});
-->
</script>

Binary file not shown.