Fixed demon to patron ratio issue.
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parent
e5d23e27fa
commit
7559650d35
8 changed files with 12 additions and 4 deletions
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@ -1903,6 +1903,7 @@ MonoBehaviour:
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shankYouText: {fileID: 644799324}
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gameOverText: {fileID: 973833019}
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restartText: {fileID: 1894191159}
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patronCounter: 0
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--- !u!4 &1164596950
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Transform:
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m_ObjectHideFlags: 0
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@ -19,7 +19,7 @@ public class GameController : MonoBehaviour {
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public GUIText restartText;
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private int score = 0;
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private int patronCounter = 0;
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public int patronCounter = 0;
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private bool restart;
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private int maxSwigs;
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@ -40,6 +40,8 @@ public class GameController : MonoBehaviour {
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if (Input.GetKeyDown(KeyCode.R))
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Application.LoadLevel(Application.loadedLevel);
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}
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// Debug.Log (currentNumberOfDemons + "/" + patronCounter);
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}
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IEnumerator SpawnWaves ()
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@ -18,7 +18,7 @@ public class Patron : MonoBehaviour {
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else
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Debug.Log("Cannot find GameController script.");
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if (Random.value > 0.6 && gameController.currentNumberOfDemons < (gameController.maxPatrons / 4)) {
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if (Random.value >= 0.75 || gameController.currentNumberOfDemons < (gameController.patronCounter / 4)) {
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isDemon = true;
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gameController.currentNumberOfDemons++;
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}
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@ -14,6 +14,11 @@ public class WalkAI : MonoBehaviour {
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GameObject poi1 = allPois[Random.Range (0, allPois.Length)];
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GameObject poi2 = allPois[Random.Range (0, allPois.Length)];
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while (poi2 == poi1) {
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poi2 = allPois[Random.Range (0, allPois.Length)];
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}
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Debug.Log (poi1.name + "," + poi2.name);
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destinations = new GameObject[2] {
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poi1,
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@ -19,7 +19,7 @@ Material:
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second:
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m_Texture: {fileID: 2800000, guid: 26c9dff0fed396341b045e42e3a0b500, type: 3}
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m_Scale: {x: 1, y: .5}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: .5}
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data:
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first:
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name: _BumpMap
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@ -56,7 +56,7 @@
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break;
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}
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});
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u.initPlugin(jQuery("#unityPlayer")[0], "Builds.unity3d");
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u.initPlugin(jQuery("#unityPlayer")[0], "DemonShanker2.unity3d");
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});
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-->
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</script>
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BIN
Builds/DemonShanker2.unity3d
Normal file
BIN
Builds/DemonShanker2.unity3d
Normal file
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