Added title scene

This commit is contained in:
shakurass 2014-04-27 15:06:17 -06:00
commit 76844a8da5
24 changed files with 4158 additions and 250 deletions

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718
Assets/Prefabs/Level.prefab Normal file
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float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
// if (Mathf.Approximately(moveHorizontal, 0) &&
// Mathf.Approximately(moveVertical, 0)) {
// animator.SetBool("isWalking", false);
// } else {
// animator.SetBool("isWalking", true);
// }
if (!Mathf.Approximately (moveHorizontal, 0)) {
if (!Mathf.Approximately (moveHorizontal, 0)) { // walking sideways
animator.SetBool("isWalking", true);
animator.SetBool("isWalkingUp", false);
}
else if (!Mathf.Approximately(moveVertical, 0)) {
else if (!Mathf.Approximately(moveVertical, 0)){ // Walking up
animator.SetBool("isWalkingUp", true);
animator.SetBool("isWalking", false);
}
else {
animator.SetBool("isWalking", false);

View file

@ -130,6 +130,24 @@ Transition:
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m_Mute: 0
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m_Solo: 0
m_Mute: 0
--- !u!1101 &110148545
Transition:
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@ -192,24 +210,6 @@ Transition:
m_Atomic: 1
m_Solo: 0
m_Mute: 0
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Transition:
m_ObjectHideFlags: 3
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name:
m_SrcState: {fileID: 110239256}
m_DstState: {fileID: 110200000}
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m_TransitionOffset: 0
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m_ConditionEvent:
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m_ExitTime: 1
m_Atomic: 1
m_Solo: 0
m_Mute: 0
--- !u!1101 &110177869
Transition:
m_ObjectHideFlags: 3
@ -364,10 +364,6 @@ StateMachine:
m_ChildStateMachine: []
m_ChildStateMachinePosition: []
m_OrderedTransitions:
data:
first: {fileID: 110239256}
second:
- {fileID: 110174095}
data:
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@ -380,9 +376,10 @@ StateMachine:
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- {fileID: 110125891}
data:
first: {fileID: 110292038}
first: {fileID: 110297756}
second:
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@ -390,10 +387,13 @@ StateMachine:
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data:
first: {fileID: 110297756}
first: {fileID: 110292038}
second:
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data:
first: {fileID: 110239256}
second:
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}

View file

@ -7,7 +7,7 @@ Material:
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m_PrefabInternal: {fileID: 0}
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View file

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View file

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20
Assets/StartHandler.cs Normal file
View file

@ -0,0 +1,20 @@
using UnityEngine;
using System.Collections;
public class StartHandler : MonoBehaviour {
public Texture normalButton;
public Texture hoverButton;
void OnMouseEnter() {
guiTexture.texture = hoverButton;
}
void OnMouseExit() {
guiTexture.texture = normalButton;
}
void OnMouseDown() {
Application.LoadLevel ("Main");
}
}

View file

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Assets/ds2-teaser.mp4 Normal file

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