Patrons have destination list

This commit is contained in:
Wilson Leong 2014-04-26 14:47:56 -06:00
commit 828a0b50dd
6 changed files with 66 additions and 134 deletions

View file

@ -0,0 +1,10 @@
using UnityEngine;
using System.Collections;
public class NavPoint : MonoBehaviour {
void OnTriggerEnter(Collider other) {
Patron p = other.gameObject.GetComponent<Patron>();
if(p != null)
p.NextDest();
}
}