moving spawn point.

This commit is contained in:
shakurass 2014-04-27 19:57:28 -06:00
commit b2dd779b7a
3 changed files with 57 additions and 4 deletions

View file

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View file

@ -36,7 +36,7 @@ public class GameController : MonoBehaviour {
{ {
if (patronCounter < maxPatrons) if (patronCounter < maxPatrons)
{ {
Vector3 spawnPosition = new Vector3 (8f, 9.7f, -3f); Vector3 spawnPosition = new Vector3 (20f, 3f, 9f);
Quaternion spawnRotation = Quaternion.identity; Quaternion spawnRotation = Quaternion.identity;
Instantiate (patronObjects[Random.Range (0, patronObjects.Length-1)], spawnPosition, spawnRotation); Instantiate (patronObjects[Random.Range (0, patronObjects.Length-1)], spawnPosition, spawnRotation);

View file

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