Added patron spawner.

This commit is contained in:
shakurass 2014-04-27 18:49:23 -06:00
commit c0ee8ea5c3
5 changed files with 61 additions and 14 deletions

View file

@ -79,14 +79,22 @@ public class PlayerController : MonoBehaviour {
animator.SetBool("isWalkingUp", false);
}
if (moveHorizontal < 0 && moveVertical > 0) // left up
if (moveHorizontal < 0 && moveVertical > 0) { // left up
playerAngle.eulerAngles = new Vector3(0f, -135, 0f);
else if (moveHorizontal < 0 && moveVertical < 0) // left down
MakePlayerSpriteFace(Direction.Left);
}
else if (moveHorizontal < 0 && moveVertical < 0) {// left down
playerAngle.eulerAngles = new Vector3(0f, -225f, 0f);
else if (moveHorizontal > 0 && moveVertical > 0) //right up
MakePlayerSpriteFace(Direction.Left);
}
else if (moveHorizontal > 0 && moveVertical > 0) {//right up
playerAngle.eulerAngles = new Vector3(0f, -45f, 0f);
else if (moveHorizontal > 0 && moveVertical < 0) //right down
MakePlayerSpriteFace(Direction.Right);
}
else if (moveHorizontal > 0 && moveVertical < 0) {//right down
playerAngle.eulerAngles = new Vector3(0f, 45f, 0f);
MakePlayerSpriteFace(Direction.Right);
}
else if (moveHorizontal < 0) { // Stab left
playerAngle.eulerAngles = new Vector3(0f, -180f, 0f);
MakePlayerSpriteFace(Direction.Left);