Added patron spawner.
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5 changed files with 61 additions and 14 deletions
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@ -79,14 +79,22 @@ public class PlayerController : MonoBehaviour {
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animator.SetBool("isWalkingUp", false);
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}
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if (moveHorizontal < 0 && moveVertical > 0) // left up
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if (moveHorizontal < 0 && moveVertical > 0) { // left up
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playerAngle.eulerAngles = new Vector3(0f, -135, 0f);
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else if (moveHorizontal < 0 && moveVertical < 0) // left down
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MakePlayerSpriteFace(Direction.Left);
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}
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else if (moveHorizontal < 0 && moveVertical < 0) {// left down
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playerAngle.eulerAngles = new Vector3(0f, -225f, 0f);
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else if (moveHorizontal > 0 && moveVertical > 0) //right up
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MakePlayerSpriteFace(Direction.Left);
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}
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else if (moveHorizontal > 0 && moveVertical > 0) {//right up
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playerAngle.eulerAngles = new Vector3(0f, -45f, 0f);
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else if (moveHorizontal > 0 && moveVertical < 0) //right down
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MakePlayerSpriteFace(Direction.Right);
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}
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else if (moveHorizontal > 0 && moveVertical < 0) {//right down
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playerAngle.eulerAngles = new Vector3(0f, 45f, 0f);
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MakePlayerSpriteFace(Direction.Right);
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}
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else if (moveHorizontal < 0) { // Stab left
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playerAngle.eulerAngles = new Vector3(0f, -180f, 0f);
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MakePlayerSpriteFace(Direction.Left);
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