Smoothed animation for taking a swig.
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1aa9a08590
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16 changed files with 1306 additions and 481 deletions
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@ -3,6 +3,8 @@ using System.Collections;
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public class Demon : MonoBehaviour {
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public Renderer characterSprite;
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void OnTriggerEnter(Collider other) {
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//Instantiate(explosion, transform.position, transform.rotation);
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@ -13,7 +15,7 @@ public class Demon : MonoBehaviour {
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}
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if (other.tag == "VVAura") {
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renderer.material.color = Color.red;
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characterSprite.renderer.material.color = Color.red;
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}
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}
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}
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@ -68,11 +68,12 @@ public class PlayerController : MonoBehaviour {
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playerAngle.eulerAngles = new Vector3(0f, -270f, 0f);
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if (moveVertical > 0)
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playerAngle.eulerAngles = new Vector3(0f, -90f, 0f);
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// rigidbody.MovePosition (rigidbody.position + movement * speed * Time.deltaTime);
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// rigidbody.position.Normalize ();
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Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
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rigidbody.MovePosition (rigidbody.position + movement * speed * Time.deltaTime);
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rigidbody.position.Normalize ();
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rigidbody.velocity = movement * speed;
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rigidbody.freezeRotation = true;
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}
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@ -5,8 +5,6 @@ public class WalkAI : MonoBehaviour {
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public GameObject[] destinations;
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public int currentDestIndex = 0;
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public Material evilMat;
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public Material neutralMat;
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private NavMeshAgent nva;
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