Working on death sounds.

This commit is contained in:
shakurass 2014-04-27 21:22:32 -06:00
commit edc3c3736c
8 changed files with 134 additions and 66 deletions

View file

@ -13,6 +13,7 @@ GameObject:
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- 136: {fileID: 13600000}
- 114: {fileID: 11400000}
- 82: {fileID: 8200000}
m_Layer: 0
m_Name: PatronCoolGuy
m_TagString: Untagged
@ -75,6 +76,64 @@ Rigidbody:
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!82 &8200000
AudioSource:
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m_GameObject: {fileID: 100000}
m_Enabled: 1
serializedVersion: 3
m_audioClip: {fileID: 8300000, guid: d67f8f47c42e54a8482fe86b8c35533e, type: 3}
m_PlayOnAwake: 0
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m_Pitch: 1
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Mute: 0
Priority: 128
DopplerLevel: 1
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MaxDistance: 500
Pan2D: 0
rolloffMode: 0
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BypassListenerEffects: 0
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--- !u!95 &9500000
Animator:
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View file

@ -12,6 +12,7 @@ GameObject:
- 136: {fileID: 13600000}
- 23: {fileID: 2300000}
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- 82: {fileID: 8200000}
m_Layer: 0
m_Name: VV Aura
m_TagString: VVAura
@ -58,6 +59,64 @@ MeshFilter:
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m_GameObject: {fileID: 100000}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!82 &8200000
AudioSource:
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m_GameObject: {fileID: 100000}
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serializedVersion: 3
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m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
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--- !u!114 &11400000
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View file

@ -1861,59 +1861,6 @@ SpriteRenderer:
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m_Component:
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- 135: {fileID: 1140506736}
- 114: {fileID: 1140506735}
m_Layer: 0
m_Name: nav3
m_TagString: pois
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1140506734}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Radius: .5
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m_GameObject: {fileID: 1140506734}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_Children: []
m_Father: {fileID: 0}
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@ -1941,7 +1888,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: cc84b14a55660b643805ae0f1878c40b, type: 3}
m_Name:
m_EditorClassIdentifier:
swigs: 1
swigs: 10
swigText: {fileID: 493161367}
scoreText: {fileID: 621151321}
maxPatrons: 10
@ -3206,7 +3153,7 @@ AudioSource:
serializedVersion: 3
m_audioClip: {fileID: 8300000, guid: 38bfc99e65cfc8f4bb53f50021693720, type: 3}
m_PlayOnAwake: 1
m_Volume: .100000001
m_Volume: .0500000007
m_Pitch: 1
Loop: 1
Mute: 0

View file

@ -24,7 +24,10 @@ public class Patron : MonoBehaviour {
if (other.tag == "Shank")
{
//Instantiate (playerExplosion, other.transform.position, other.transform.rotation);
//gameObject.audio.Play ();
Destroy(gameObject);
if(isDemon)
gameController.AddScore ();
else

View file

@ -5,7 +5,7 @@ AnimatorController:
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: poser3_walk
m_Name: poser3_controller
serializedVersion: 2
m_AnimatorParameters: []
m_AnimatorLayers:

View file

@ -19,7 +19,7 @@ Material:
second:
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m_Scale: {x: 1, y: .5}
m_Offset: {x: 0, y: .5}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap

View file

@ -4,7 +4,7 @@ TextureImporter:
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mipmaps:
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enableMipMap: 1
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linearTexture: 0
correctGamma: 0
fadeOut: 0
@ -20,24 +20,24 @@ TextureImporter:
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textureType: 8
buildTargetSettings: []
spriteSheet:
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