Implementation of shanking mechanics.
This commit is contained in:
parent
e3bca32a6e
commit
f0f6c6cbe6
24 changed files with 523 additions and 25 deletions
96
Assets/Prefabs/Shanking Cube.prefab
Normal file
96
Assets/Prefabs/Shanking Cube.prefab
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &100000
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
serializedVersion: 4
|
||||
m_Component:
|
||||
- 4: {fileID: 400000}
|
||||
- 33: {fileID: 3300000}
|
||||
- 65: {fileID: 6500000}
|
||||
- 23: {fileID: 2300000}
|
||||
- 114: {fileID: 11400000}
|
||||
m_Layer: 0
|
||||
m_Name: Shanking Cube
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &400000
|
||||
Transform:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100000}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 6.66666651, y: .0625, z: .166666672}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
--- !u!23 &2300000
|
||||
Renderer:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100000}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_LightmapIndex: 255
|
||||
m_LightmapTilingOffset: {x: 1, y: 1, z: 0, w: 0}
|
||||
m_Materials:
|
||||
- {fileID: 0}
|
||||
m_SubsetIndices:
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_UseLightProbes: 0
|
||||
m_LightProbeAnchor: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_SortingLayerID: 0
|
||||
--- !u!33 &3300000
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100000}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!65 &6500000
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100000}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 1
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 100100000}
|
||||
m_GameObject: {fileID: 100000}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 025a712113e797c408ae9865e9ac79c6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
length: 1
|
||||
--- !u!1001 &100100000
|
||||
Prefab:
|
||||
m_ObjectHideFlags: 1
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications: []
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 0}
|
||||
m_RootGameObject: {fileID: 100000}
|
||||
m_IsPrefabParent: 1
|
||||
m_IsExploded: 1
|
||||
4
Assets/Prefabs/Shanking Cube.prefab.meta
Normal file
4
Assets/Prefabs/Shanking Cube.prefab.meta
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0dd5d3e41887306468e6f9dd9d58b975
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
Loading…
Add table
Add a link
Reference in a new issue