using UnityEngine; using System.Collections; public class Demon : MonoBehaviour { public Renderer characterSprite; private GameController gameController; void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) gameController = gameControllerObject.GetComponent (); else Debug.Log("Cannot find GameController script."); } void OnTriggerEnter(Collider other) { //Instantiate(explosion, transform.position, transform.rotation); if (other.tag == "Shank") { //Instantiate (playerExplosion, other.transform.position, other.transform.rotation); Destroy(gameObject); gameController.AddScore(); } if (other.tag == "VVAura") { characterSprite.renderer.material.color = Color.red; } } }