DemonShanker2/Assets/Scripts/Motor.cs
Wilson Leong 1f41eaa61c Motor
2014-04-26 13:39:01 -06:00

47 lines
1 KiB
C#

using UnityEngine;
using System.Collections;
public class Motor : MonoBehaviour {
public float speed = 10;
public Vector3 dir;
public bool randomMove = false;
void Awake() {
if(randomMove) {
StartCoroutine(randomDir());
}
}
void Update() {
rigidbody.velocity = speed * dir;
}
public void MoveDir(Vector3 _dir) {
dir = _dir;
rigidbody.velocity = speed * dir.normalized;
}
public void MoveTo(Vector3 dest) {
dir = (dest - rigidbody.position).normalized;
MoveDir(dir);
}
public void Stop() {
dir = new Vector3(0,0,0);
rigidbody.velocity = new Vector3(0,0,0);
}
IEnumerator randomDir() {
Random.seed = (int)Time.time;
while (true)
{
MoveTo(new Vector3(30 * (Random.value*2 -1) + rigidbody.position.x,
0,
30 * (Random.value*2 -1) + rigidbody.position.z));
yield return new WaitForSeconds(1);
}
}
}