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Sprout/addons/beehave/nodes/composites/sequence.gd
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Sprout/addons/beehave/nodes/composites/sequence.gd
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## Sequence nodes will attempt to execute all of its children and report
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## `SUCCESS` in case all of the children report a `SUCCESS` status code.
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## If at least one child reports a `FAILURE` status code, this node will also
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## return `FAILURE`. This node will attempt to process all its children every
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## single tick, even if one of them is currently `RUNNING` already.
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@tool
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class_name SequenceComposite extends Composite
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@icon("../../icons/sequence.svg")
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func tick(actor: Node, blackboard: Blackboard) -> int:
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for c in get_children():
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var response = c.tick(actor, blackboard)
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if c is ConditionLeaf:
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blackboard.set_value("last_condition", c)
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blackboard.set_value("last_condition_status", response)
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if response != SUCCESS:
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if response == FAILURE:
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# Interrupt any child that was RUNNING before.
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interrupt(actor, blackboard)
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else: # RUNNING
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running_child = c
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return response
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return SUCCESS
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