Add addons
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Sprout/addons/dialogic/Events/Background/event_background.gd
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Sprout/addons/dialogic/Events/Background/event_background.gd
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@tool
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class_name DialogicBackgroundEvent
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extends DialogicEvent
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## Event to show scenes in the background and switch between them.
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### Settings
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## The scene to use. If empty, this will default to the DefaultBackground.gd scene.
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## This scene supports images and fading.
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## If you set it to a scene path, then that scene will be instanced.
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## Learn more about custom backgrounds in the Subsystem_Background.gd docs.
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var scene: String = ""
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## The argument that is passed to the background scene.
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## For the default scene it's the path to the image to show.
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var argument: String = ""
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## The time the fade animation will take. Leave at 0 for instant change.
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var fade: float = 0.0
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################################################################################
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## EXECUTION
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################################################################################
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func _execute() -> void:
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dialogic.Backgrounds.update_background(scene, argument, fade)
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Background"
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set_default_color('Color4')
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event_category = Category.AudioVisual
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event_sorting_index = 0
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expand_by_default = false
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "background"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_info
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"scene" : {"property": "scene", "default": ""},
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"arg" : {"property": "argument", "default": ""},
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"fade" : {"property": "fade", "default": 0},
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}
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor():
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add_header_edit('argument', ValueType.File, '', '',
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{'file_filter':'*.tscn, *.scn, *.jpg, *.jpeg, *.png, *.webp, *.tga, *svg, *.bmp, *.dds, *.exr, *.hdr',
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'placeholder': "No background",
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'editor_icon':["Image", "EditorIcons"]},
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'scene == ""')
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add_header_edit('argument', ValueType.SinglelineText, 'Argument:', '', {}, 'scene != ""')
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add_body_edit("fade", ValueType.Float, "fade time: ")
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add_body_edit("scene", ValueType.File, 'scene:', '',
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{'file_filter':'*.tscn, *.scn',
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'placeholder': "Default scene",
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'editor_icon':["PackedScene", "EditorIcons"]})
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