Add addons
This commit is contained in:
parent
2c862b2235
commit
3367bad24f
527 changed files with 36197 additions and 0 deletions
|
|
@ -0,0 +1,47 @@
|
|||
class_name DialogicAnimation
|
||||
extends Node
|
||||
|
||||
## Class that can be used to animate portraits. Can be extended to create animations.
|
||||
|
||||
signal finished_once
|
||||
signal finished
|
||||
|
||||
## Set at runtime, will be the node to animate.
|
||||
var node :Node
|
||||
## Set at runtime, will be the length of the animation.
|
||||
var time : float
|
||||
## Set at runtime, will be the position at which to end the animation.
|
||||
var end_position : Vector2
|
||||
## Set at runtime. The position the node started at.
|
||||
var orig_pos : Vector2
|
||||
|
||||
## Used to repeate the animation for a number of times.
|
||||
var repeats : int
|
||||
|
||||
|
||||
func _ready():
|
||||
connect('finished_once', finished_one_loop)
|
||||
|
||||
|
||||
## To be overridden. Do the actual animating/tweening in here.
|
||||
## Use the properties [node], [time], [end_position], [orig_pos].
|
||||
func animate():
|
||||
pass
|
||||
|
||||
|
||||
func finished_one_loop():
|
||||
repeats -= 1
|
||||
if repeats > 0:
|
||||
animate()
|
||||
elif repeats == 0:
|
||||
emit_signal("finished")
|
||||
|
||||
|
||||
func pause():
|
||||
if node:
|
||||
node.process_mode = Node.PROCESS_MODE_DISABLED
|
||||
|
||||
|
||||
func resume():
|
||||
if node:
|
||||
node.process_mode = Node.PROCESS_MODE_INHERIT
|
||||
Loading…
Add table
Add a link
Reference in a new issue