Add addons

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Joey Yakimowich-Payne 2023-01-03 16:53:53 -07:00
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@tool
class_name DialogicChoiceEvent
extends DialogicEvent
## Event that allows adding choices. Needs to go after a text event (or another choices EndBranch).
enum ElseActions {Hide, Disable, Default}
### Settings
## The text that is displayed on the choice button.
var text :String = ""
## If not empty this condition will determine if this choice is active.
var condition: String = ""
## Determines what happens if [condition] is false. Default will use the action set in the settings.
var else_action: = ElseActions.Default
## The text that is displayed if [condition] is false and [else_action] is Disable.
## If empty [text] will be used for disabled button as well.
var disabled_text: String = ""
################################################################################
## EXECUTION
################################################################################
func _execute() -> void:
# This event is basically a placeholder only used to indicate a position.
# It is never really reached. Instead the Subsystem_Choices queries the events
# to find the choices that belong to the question.
finish()
################################################################################
## INITIALIZE
################################################################################
func _init() -> void:
event_name = "Choice"
set_default_color('Color3')
event_category = Category.Logic
event_sorting_index = 0
can_contain_events = true
needs_parent_event = true
expand_by_default = false
# if needs_parent_event is true, this needs to return true if the event is that event
func is_expected_parent_event(event:DialogicEvent) -> bool:
return event is DialogicTextEvent
# return a control node that should show on the END BRANCH node
func get_end_branch_control() -> Control:
return load(get_script().resource_path.get_base_dir().path_join('ui_choice_end.tscn')).instantiate()
################################################################################
## SAVING/LOADING
################################################################################
func to_text() -> String:
var result_string := ""
result_string = "- "+text.strip_edges()
if condition:
result_string += " [if "+condition+"]"
var shortcode = '['
if else_action == ElseActions.Hide:
shortcode += 'else="hide"'
elif else_action == ElseActions.Disable:
shortcode += 'else="disable"'
if disabled_text:
shortcode += " alt_text="+'"'+disabled_text+'"'
if len(shortcode) > 1:
result_string += shortcode + "]"
return result_string
func from_text(string:String) -> void:
var regex = RegEx.new()
regex.compile('- (?<text>[^\\[]*)(\\[if (?<condition>[^\\]]+)])?\\s?(\\s*\\[(?<shortcode>.*)\\])?')
var result = regex.search(string.strip_edges())
if result == null:
return
text = result.get_string('text')
condition = result.get_string('condition')
if result.get_string('shortcode'):
var shortcode_params = parse_shortcode_parameters(result.get_string('shortcode'))
else_action = {
'default':ElseActions.Default,
'hide':ElseActions.Hide,
'disable':ElseActions.Disable}.get(shortcode_params.get('else', ''), ElseActions.Default)
disabled_text = shortcode_params.get('alt_text', '')
func is_valid_event(string:String) -> bool:
if string.strip_edges().begins_with("-"):
return true
return false
################################################################################
## TRANSLATIONS
################################################################################
func _get_translatable_properties() -> Array:
return ['text', 'disabled_text']
func _get_property_original_translation(property:String) -> String:
match property:
'text':
return text
'disabled_text':
return disabled_text
return ''
################################################################################
## EDITOR REPRESENTATION
################################################################################
func build_event_editor() -> void:
add_header_edit("text", ValueType.SinglelineText)
add_body_edit("condition", ValueType.Condition, 'if ')
add_body_edit("else_action", ValueType.FixedOptionSelector, 'else ', '', {
'selector_options': [
{
'label': 'Default',
'value': ElseActions.Default,
},
{
'label': 'Hide',
'value': ElseActions.Hide,
},
{
'label': 'Disable',
'value': ElseActions.Disable,
}
]}, '!condition.is_empty()')
add_body_edit("disabled_text", ValueType.SinglelineText, 'Disabled text:', '',
{'placeholder':'(Empty for same)'}, 'allow_alt_text()')
func allow_alt_text() -> bool:
return condition and (
else_action == ElseActions.Disable or
(else_action == ElseActions.Default and
DialogicUtil.get_project_setting("dialogic/choices/def_false_behaviour", 0) == 1))

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d0p5oj7m0vp15"
path="res://.godot/imported/icon.png-5b61c4d2ebb9ccd2a839f9719c30446b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/dialogic/Events/Choice/icon.png"
dest_files=["res://.godot/imported/icon.png-5b61c4d2ebb9ccd2a839f9719c30446b.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@tool
extends DialogicIndexer
func _get_events() -> Array:
return [this_folder.path_join('event_choice.gd')]
func _get_subsystems() -> Array:
return [{'name':'Choices', 'script':this_folder.path_join('subsystem_choices.gd')}]
func _get_settings_pages() -> Array:
return [this_folder.path_join('settings_choices.tscn')]

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class_name DialogicNode_ButtonSound
extends AudioStreamPlayer
## Node that is used for playing sound effects on hover/focus/press of sibling DialogicNode_ChoiceButtons.
## Sound to be played if one of the sibling ChoiceButtons is pressed.
## If sibling ChoiceButton has a sound_pressed set, that is prioritized.
@export var sound_pressed:AudioStream
## Sound to be played on hover. See [sound_pressed] for more.
@export var sound_hover:AudioStream
## Sound to be played on focus. See [sound_pressed] for more.
@export var sound_focus:AudioStream
func _ready():
add_to_group('dialogic_button_sound')
_connect_all_buttons()
#basic play sound
func play_sound(sound) -> void:
if sound != null:
stream = sound
play()
func _connect_all_buttons():
for child in get_parent().get_children():
if child is DialogicNode_ChoiceButton:
child.button_up.connect(_on_pressed.bind(child.sound_pressed))
child.mouse_entered.connect(_on_hover.bind(child.sound_hover))
child.focus_entered.connect(_on_focus.bind(child.sound_focus))
#the custom_sound argument comes from the specifec button and get used
#if none are found, it uses the above sounds
func _on_pressed(custom_sound) -> void:
if custom_sound != null:
play_sound(custom_sound)
else:
play_sound(sound_pressed)
func _on_hover(custom_sound) -> void:
if custom_sound != null:
play_sound(custom_sound)
else:
play_sound(sound_hover)
func _on_focus(custom_sound) -> void:
if custom_sound != null:
play_sound(custom_sound)
else:
play_sound(sound_focus)

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class_name DialogicNode_ChoiceButton
extends Button
## Dialogic Node that displays choices.
## Used to identify what choices to put on. If you leave it at -1, choices will be distributed automatically.
@export var choice_index:int = -1
## Can be set to play this sound when pressed. Requires a sibling DialogicNode_ButtonSound node.
@export var sound_pressed: AudioStream
## Can be set to play this sound when hovered. Requires a sibling DialogicNode_ButtonSound node.
@export var sound_hover: AudioStream
## Can be set to play this sound when focused. Requires a sibling DialogicNode_ButtonSound node.
@export var sound_focus: AudioStream
func _ready():
add_to_group('dialogic_choice_button')
shortcut_in_tooltip = false
hide()

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@tool
extends HBoxContainer
func refresh() -> void:
%Autofocus.button_pressed = DialogicUtil.get_project_setting('dialogic/choices/autofocus_first', true)
var delay_value:float = DialogicUtil.get_project_setting('dialogic/choices/delay', 0.2)
%Delay.value = delay_value
%FalseBehaviour.select(DialogicUtil.get_project_setting('dialogic/choices/def_false_behaviour', 0))
%HotkeyType.select(DialogicUtil.get_project_setting('dialogic/choices/hotkey_behaviour', 0))
func _on_Autofocus_toggled(button_pressed: bool) -> void:
ProjectSettings.set_setting('dialogic/choices/autofocus_first', button_pressed)
ProjectSettings.save()
func _on_FalseBehaviour_item_selected(index) -> void:
ProjectSettings.set_setting('dialogic/choices/def_false_behaviour', index)
ProjectSettings.save()
func _on_HotkeyType_item_selected(index) -> void:
ProjectSettings.set_setting('dialogic/choices/hotkey_behaviour', index)
ProjectSettings.save()
func _on_Delay_value_changed(value) -> void:
ProjectSettings.set_setting('dialogic/choices/delay', value)
ProjectSettings.save()

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[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://addons/dialogic/Events/Choice/settings_choices.gd" id="2"]
[ext_resource type="StyleBox" uid="uid://dmsjhgv22dns8" path="res://addons/dialogic/Editor/Common/TitleBgStylebox.tres" id="2_cg22x"]
[ext_resource type="Script" path="res://addons/dialogic/Editor/Settings/HintLabelStylingScript.gd" id="3_mpugv"]
[node name="Choices" type="HBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("2")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
offset_right = 570.0
offset_bottom = 648.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Title" type="Label" parent="VBoxContainer"]
layout_mode = 2
offset_right = 570.0
offset_bottom = 36.0
theme_override_styles/normal = ExtResource("2_cg22x")
text = "Choice Settings"
[node name="Autofocus" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
offset_top = 40.0
offset_right = 570.0
offset_bottom = 66.0
[node name="Label" type="Label" parent="VBoxContainer/Autofocus"]
layout_mode = 2
offset_right = 542.0
offset_bottom = 26.0
size_flags_horizontal = 3
text = "Autofocus first choice"
[node name="Autofocus" type="CheckBox" parent="VBoxContainer/Autofocus"]
unique_name_in_owner = true
layout_mode = 2
offset_left = 546.0
offset_right = 570.0
offset_bottom = 26.0
[node name="Delay" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
offset_top = 70.0
offset_right = 570.0
offset_bottom = 101.0
[node name="Label2" type="Label" parent="VBoxContainer/Delay"]
layout_mode = 2
offset_top = 2.0
offset_right = 483.0
offset_bottom = 28.0
size_flags_horizontal = 3
text = "Delay before choices can be pressed"
[node name="Delay" type="SpinBox" parent="VBoxContainer/Delay"]
unique_name_in_owner = true
layout_mode = 2
offset_left = 487.0
offset_right = 570.0
offset_bottom = 31.0
step = 0.01
[node name="DefaultFalseBehaviour" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
offset_top = 105.0
offset_right = 570.0
offset_bottom = 136.0
[node name="Label3" type="Label" parent="VBoxContainer/DefaultFalseBehaviour"]
layout_mode = 2
offset_top = 2.0
offset_right = 466.0
offset_bottom = 28.0
size_flags_horizontal = 3
text = "Default behaviour for false choices"
[node name="FalseBehaviour" type="OptionButton" parent="VBoxContainer/DefaultFalseBehaviour"]
unique_name_in_owner = true
layout_mode = 2
offset_left = 470.0
offset_right = 570.0
offset_bottom = 31.0
item_count = 2
selected = 0
popup/item_0/text = "Hide"
popup/item_0/id = 0
popup/item_1/text = "Disable"
popup/item_1/id = 1
[node name="VSeparator" type="VSeparator" parent="."]
layout_mode = 2
offset_left = 574.0
offset_right = 578.0
offset_bottom = 648.0
[node name="VBoxContainer2" type="VBoxContainer" parent="."]
layout_mode = 2
offset_left = 582.0
offset_right = 1152.0
offset_bottom = 648.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Title2" type="Label" parent="VBoxContainer2"]
layout_mode = 2
offset_right = 570.0
offset_bottom = 36.0
theme_override_styles/normal = ExtResource("2_cg22x")
text = "Choice Hotkeys"
[node name="HotkeySelection" type="HBoxContainer" parent="VBoxContainer2"]
layout_mode = 2
offset_top = 40.0
offset_right = 570.0
offset_bottom = 71.0
[node name="Label4" type="Label" parent="VBoxContainer2/HotkeySelection"]
layout_mode = 2
offset_top = 2.0
offset_right = 428.0
offset_bottom = 28.0
size_flags_horizontal = 3
text = "Hotkey type"
[node name="HotkeyType" type="OptionButton" parent="VBoxContainer2/HotkeySelection"]
unique_name_in_owner = true
layout_mode = 2
offset_left = 432.0
offset_right = 570.0
offset_bottom = 31.0
item_count = 2
selected = 0
popup/item_0/text = "No Hotkeys"
popup/item_0/id = 0
popup/item_1/text = "Default (1-9)"
popup/item_1/id = 1
[node name="Info" type="Label" parent="VBoxContainer2"]
layout_mode = 2
offset_top = 75.0
offset_right = 570.0
offset_bottom = 127.0
size_flags_horizontal = 3
text = "You can add more complex hotkeys by editing the \"shortcut\" property of a ChoiceButton. "
autowrap_mode = 3
script = ExtResource("3_mpugv")
[connection signal="toggled" from="VBoxContainer/Autofocus/Autofocus" to="." method="_on_Autofocus_toggled"]
[connection signal="value_changed" from="VBoxContainer/Delay/Delay" to="." method="_on_Delay_value_changed"]
[connection signal="item_selected" from="VBoxContainer/DefaultFalseBehaviour/FalseBehaviour" to="." method="_on_FalseBehaviour_item_selected"]
[connection signal="item_selected" from="VBoxContainer2/HotkeySelection/HotkeyType" to="." method="_on_HotkeyType_item_selected"]

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extends DialogicSubsystem
## Subsystem that manages showing and activating of choices.
## Used to block choices from being clicked for a couple of seconds (if delay is set in settings).
var choice_blocker = Timer.new()
func _ready():
choice_blocker.one_shot = true
DialogicUtil.update_timer_process_callback(choice_blocker)
add_child(choice_blocker)
####################################################################################################
## STATE
####################################################################################################
func clear_game_state():
hide_all_choices()
####################################################################################################
## MAIN METHODS
####################################################################################################
## Hides all choice buttons.
func hide_all_choices() -> void:
for node in get_tree().get_nodes_in_group('dialogic_choice_button'):
node.hide()
if node.is_connected('button_up', self.choice_selected):
node.disconnect('button_up', self.choice_selected)
## Lists all current choices and shows buttons.
func show_current_choices() -> void:
hide_all_choices()
var button_idx = 1
for choice_index in get_current_choice_indexes():
var choice_event = dialogic.current_timeline_events[choice_index]
# check if condition is false
if not choice_event.condition.is_empty() and not dialogic.execute_condition(choice_event.condition):
if choice_event.else_action == DialogicChoiceEvent.ElseActions.Default:
choice_event.else_action = DialogicUtil.get_project_setting('dialogic/choices/def_false_behaviour', 0)
# check what to do in this case
if choice_event.else_action == DialogicChoiceEvent.ElseActions.Disable:
if !choice_event.disabled_text.is_empty():
show_choice(button_idx, choice_event.get_property_translated('disabled_text'), false, choice_index)
else:
show_choice(button_idx, choice_event.get_property_translated('text'), false, choice_index)
button_idx += 1
# else just show it
else:
show_choice(button_idx, choice_event.get_property_translated('text'), true, choice_index)
button_idx += 1
if typeof(DialogicUtil.get_project_setting('dialogic/choices/delay')) != TYPE_FLOAT:
choice_blocker.start(DialogicUtil.get_project_setting('dialogic/choices/delay', 0.2).to_float())
else:
choice_blocker.start(DialogicUtil.get_project_setting('dialogic/choices/delay', 0.2))
## Adds a button with the given text that leads to the given event.
func show_choice(button_index:int, text:String, enabled:bool, event_index:int) -> void:
var idx = 1
for node in get_tree().get_nodes_in_group('dialogic_choice_button'):
if !node.get_parent().is_visible_in_tree():
continue
if (node.choice_index == button_index) or (idx == button_index and node.choice_index == -1):
node.show()
if dialogic.has_subsystem('VAR'):
node.text = dialogic.VAR.parse_variables(text)
else:
node.text = text
if idx == 1 and DialogicUtil.get_project_setting('dialogic/choices/autofocus_first', true):
node.grab_focus()
if DialogicUtil.get_project_setting('dialogic/choices/hotkey_behaviour', 0) == 1 and idx < 10:
var shortcut = Shortcut.new()
var input_key = InputEventKey.new()
input_key.scancode = OS.find_keycode_from_string(str(idx))
shortcut.shortcut = input_key
node.shortcut = shortcut
node.disabled = not enabled
node.button_up.connect(choice_selected.bind(event_index))
if node.choice_index > 0:
idx = node.choice_index
idx += 1
####################################################################################################
## HELPERS
####################################################################################################
func choice_selected(event_index:int) -> void:
if Dialogic.paused or not choice_blocker.is_stopped():
return
hide_all_choices()
dialogic.current_state = dialogic.states.IDLE
dialogic.handle_event(event_index)
## QUESTION/CHOICES
func is_question(index:int) -> bool:
if dialogic.current_timeline_events[index] is DialogicTextEvent:
if len(dialogic.current_timeline_events)-1 != index:
if dialogic.current_timeline_events[index+1] is DialogicChoiceEvent:
return true
return false
func get_current_choice_indexes() -> Array:
var choices = []
var evt_idx = dialogic.current_event_idx
var ignore = 0
while true:
evt_idx += 1
if evt_idx >= len(dialogic.current_timeline_events):
break
if dialogic.current_timeline_events[evt_idx] is DialogicChoiceEvent:
if ignore == 0:
choices.append(evt_idx)
ignore += 1
elif dialogic.current_timeline_events[evt_idx].can_contain_events:
ignore += 1
else:
if ignore == 0:
break
if dialogic.current_timeline_events[evt_idx] is DialogicEndBranchEvent:
ignore -= 1
return choices

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@tool
extends HBoxContainer
var parent_resource: DialogicChoiceEvent = null
func refresh():
if parent_resource is DialogicChoiceEvent:
show()
$Label.text = "End of choice ("+parent_resource.text+")"
else:
hide()

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[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://addons/dialogic/Events/Choice/ui_choice_end.gd" id="1_7qd85"]
[node name="Choice_End" type="HBoxContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("1_7qd85")
[node name="Label" type="Label" parent="."]
offset_top = 288.0
offset_right = 1.0
offset_bottom = 311.0