Add addons
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3
Sprout/addons/dialogic/Events/History/definition.svg
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3
Sprout/addons/dialogic/Events/History/definition.svg
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</svg>
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After Width: | Height: | Size: 3.4 KiB |
37
Sprout/addons/dialogic/Events/History/definition.svg.import
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Sprout/addons/dialogic/Events/History/definition.svg.import
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[remap]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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77
Sprout/addons/dialogic/Events/History/event_history.gd
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Sprout/addons/dialogic/Events/History/event_history.gd
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@tool
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class_name DialogicHistoryEvent
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extends DialogicEvent
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## Event that allows clearing, pausing and resuming of history functionality.
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enum ActionTypes {Clear, Pause, Resume}
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### Settings
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## The type of action: Clear, Pause or Resume
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var action_type := ActionTypes.Pause
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################################################################################
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## EXECUTION
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################################################################################
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func _execute() -> void:
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match action_type:
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ActionTypes.Clear:
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dialogic.History.full_history = []
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ActionTypes.Pause:
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dialogic.History.full_history_enabled = false
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ActionTypes.Resume:
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dialogic.History.full_history_enabled = true
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "History"
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set_default_color('Color6')
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event_category = Category.AudioVisual
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event_sorting_index = 0
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expand_by_default = false
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "history"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_info
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"action" : {"property": "action_type", "default": ActionTypes.Pause,
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"suggestions": func(): return {"Clear":{'value':'0'}, "Pause":{'value':'1'}, "Resume":{'value':'2'}}},
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}
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor():
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add_header_edit('action_type', ValueType.FixedOptionSelector, '', '', {
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'selector_options': [
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{
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'label': 'Pause History',
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'value': ActionTypes.Pause,
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},
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{
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'label': 'Resume History',
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'value': ActionTypes.Resume,
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},
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{
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'label': 'Clear History',
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'value': ActionTypes.Clear,
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},
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]
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})
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BIN
Sprout/addons/dialogic/Events/History/icon.png
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BIN
Sprout/addons/dialogic/Events/History/icon.png
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Binary file not shown.
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After Width: | Height: | Size: 639 B |
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Sprout/addons/dialogic/Events/History/icon.png.import
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Sprout/addons/dialogic/Events/History/icon.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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path="res://.godot/imported/icon.png-0f163f3ae73119c52d1c0fa16d2c9e6e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/dialogic/Events/History/icon.png"
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dest_files=["res://.godot/imported/icon.png-0f163f3ae73119c52d1c0fa16d2c9e6e.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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13
Sprout/addons/dialogic/Events/History/index.gd
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Sprout/addons/dialogic/Events/History/index.gd
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@tool
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extends DialogicIndexer
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func _get_events() -> Array:
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return [this_folder.path_join('event_history.gd')]
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func _get_subsystems() -> Array:
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return [{'name':'History', 'script':this_folder.path_join('subsystem_history.gd')}]
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func _get_settings_pages() -> Array:
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return [this_folder.path_join('settings_history.tscn')]
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35
Sprout/addons/dialogic/Events/History/settings_history.gd
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Sprout/addons/dialogic/Events/History/settings_history.gd
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@tool
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extends HBoxContainer
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func refresh():
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%HistoryToggle.button_pressed = DialogicUtil.get_project_setting('dialogic/history/history_system', true)
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%FullHistory.button_pressed = DialogicUtil.get_project_setting('dialogic/history/full_history', true)
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%HistoryLength.value = DialogicUtil.get_project_setting('dialogic/history/full_history_length', 50)
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%TextHistory.button_pressed = DialogicUtil.get_project_setting('dialogic/history/text_history', true)
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%FullText.button_pressed = DialogicUtil.get_project_setting('dialogic/history/full_history_option_save_text', false)
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func _on_history_toggle_toggled(button_pressed):
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ProjectSettings.set_setting('dialogic/history/history_system', button_pressed)
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ProjectSettings.save()
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func _on_full_history_toggled(button_pressed):
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ProjectSettings.set_setting('dialogic/history/full_history', button_pressed)
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ProjectSettings.save()
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func _on_history_length_value_changed(value):
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ProjectSettings.set_setting('dialogic/history/full_history_length', value)
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ProjectSettings.save()
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func _on_text_history_toggled(button_pressed):
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ProjectSettings.set_setting('dialogic/history/text_history', button_pressed)
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ProjectSettings.save()
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func _on_full_text_toggled(button_pressed):
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ProjectSettings.set_setting('dialogic/history/full_history_option_save_text', button_pressed)
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ProjectSettings.save()
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1389
Sprout/addons/dialogic/Events/History/settings_history.tscn
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1389
Sprout/addons/dialogic/Events/History/settings_history.tscn
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File diff suppressed because one or more lines are too long
91
Sprout/addons/dialogic/Events/History/subsystem_history.gd
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Sprout/addons/dialogic/Events/History/subsystem_history.gd
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extends DialogicSubsystem
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## Subsystem that manages history storing.
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signal history_text_already_read()
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## Set from the settings at runtime. If false, no history will be saved.
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var enabled: bool = true
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## If true, all events will be stored with additional information.
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## Usefull if you want to be able to undo, or jump to certain points.
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## (Change from the settings).
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var full_history_enabled: bool = true
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var full_history_length: int = 50
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var full_history_option_save_text: bool = false
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## Stores the content of the full_history
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var full_history: Array = []
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## If true, all text and choices text will be saved to the history. (Change from the settings).
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var text_read_history_enabled: bool = true
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## Stores the content of the text_read_history
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var text_read_history: Dictionary = {}
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####################################################################################################
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## INITIALIZE
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####################################################################################################
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func _ready() -> void:
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enabled = DialogicUtil.get_project_setting('dialogic/history/history_system', true)
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full_history_enabled = DialogicUtil.get_project_setting('dialogic/history/full_history', true)
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full_history_length = DialogicUtil.get_project_setting('dialogic/history/full_history_length', 50)
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full_history_option_save_text = DialogicUtil.get_project_setting('dialogic/history/full_history_option_save_text', false)
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text_read_history_enabled = DialogicUtil.get_project_setting('dialogic/history/text_history', true)
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####################################################################################################
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## STATE
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####################################################################################################
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# nothing implemented right now
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####################################################################################################
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## MAIN METHODS
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####################################################################################################
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func add_event_to_history(current_timeline:String, current_index:int, current_event:DialogicEvent) -> void:
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if full_history_enabled:
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var event_dict: Dictionary = {}
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event_dict['timeline'] = current_timeline
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event_dict['index'] = current_index
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event_dict['event_object'] = current_event
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event_dict['event_type'] = current_event.event_name
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#A few more specific types of checks need to happen here to capture previous values
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if current_event.event_name == "Text" and full_history_option_save_text:
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event_dict['text_event_character'] = current_event.character.get_character_name()
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event_dict['text_event_portrait'] = current_event.portrait
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event_dict['text_event_text'] = current_event.text
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full_history.push_front(event_dict)
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if full_history.size() > full_history_length:
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var dropped = full_history.pop_back()
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if text_read_history_enabled:
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if current_event.event_name == "Text" or current_event.event_name == "Choice":
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var line = str(current_index)+ "**" + current_timeline
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if line in text_read_history:
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emit_signal("history_text_already_read")
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else:
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text_read_history[line] = true
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func strip_events_from_full_history() -> void:
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for i in full_history.size():
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full_history[i].erase('event_object')
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func rebuild_all_history_events() -> void:
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var temp_timelines: Dictionary = {}
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for i in full_history.size():
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if full_history[i]['timeline'] in temp_timelines:
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full_history[i]['event_object'] = temp_timelines[full_history[i]['timeline']].events[full_history[i]['index']]
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else:
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var loaded_timeline = Dialogic.preload_timeline(full_history[i]['timeline'])
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temp_timelines[full_history[i]['timeline']] = loaded_timeline
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full_history[i]['event_object'] = loaded_timeline.events[full_history[i]['index']]
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