Add addons
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Sprout/addons/dialogic/Events/Text/node_next_indicator.gd
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59
Sprout/addons/dialogic/Events/Text/node_next_indicator.gd
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class_name DNextIndicator
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extends Control
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@icon("res://addons/dialogic/Events/Text/node_next_indicator_icon.svg")
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## Node that is shown when the text is fully revealed.
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## The default implementation allows to set an icon and animation.
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## If true the next indicator will also be shown if the text is a question.
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@export var show_on_questions := false
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## If true the next indicator will be shown even if dialogic will autocontinue.
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@export var show_on_autocontinue := false
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## What animation should the indicator do.
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@export_enum('bounce', 'blink', 'none') var animation := 0
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## Set the image to use as the indicator.
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@export var texture := preload("res://addons/dialogic/Example Assets/next-indicator/next-indicator.png")
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func _ready():
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add_to_group('dialogic_next_indicator')
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# Creating texture
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if texture:
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var icon := TextureRect.new()
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icon.ignore_texture_size = true
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icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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icon.size = Vector2(32,32)
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icon.position -= icon.size
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add_child(icon)
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icon.texture = texture
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hide()
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visibility_changed.connect(_on_visibility_changed)
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func _on_visibility_changed():
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if visible:
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play_animation(animation, 1.0)
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func play_animation(animation: int, time:float) -> void:
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if animation == 0:
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var tween:Tween = (create_tween() as Tween)
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var distance := 4
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tween.set_parallel(false)
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tween.set_trans(Tween.TRANS_SINE)
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_loops()
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tween.tween_property(self, 'position', Vector2(0,distance), time*0.3).as_relative()
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tween.tween_property(self, 'position', - Vector2(0,distance), time*0.3).as_relative()
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if animation == 1:
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var tween:Tween = (create_tween() as Tween)
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tween.set_parallel(false)
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tween.set_trans(Tween.TRANS_SINE)
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_loops()
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tween.tween_property(self, 'modulate:a', 0, time*0.3)
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tween.tween_property(self, 'modulate:a', 1, time*0.3)
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