Add addons
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48
Sprout/addons/dialogic/Example Assets/default_event.gd
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48
Sprout/addons/dialogic/Example Assets/default_event.gd
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@tool
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extends DialogicEvent
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# DEFINE ALL PROPERTIES OF THE EVENT
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# var MySetting :String = ""
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func _execute() -> void:
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# I have no idea how this event works
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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# SET ALL VALUES THAT SHOULD NEVER CHANGE HERE
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func _init() -> void:
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event_name = "Default"
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event_color = Color("#ffffff")
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event_category = Category.MAIN
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event_sorting_index = 0
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################################################################################
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## SAVING/LOADING
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################################################################################
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func get_shortcode() -> String:
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return "default_shortcode"
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func get_shortcode_parameters() -> Dictionary:
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return {
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#param_name : property_name
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#"arg_name" : "NameOfProperty",
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}
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# You can alternatively overwrite these 3 functions:
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# - to_text(),
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# - from_text(),
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# - is_valid_event()
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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pass
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