Add assets and add a couple basic animations

This commit is contained in:
Joey Yakimowich-Payne 2023-01-03 17:44:39 -07:00
commit 48b71a30c2
334 changed files with 5623 additions and 0 deletions

131
Sprout/initial_scene.tscn Normal file
View file

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[gd_scene load_steps=27 format=3 uid="uid://badmtjj55oj20"]
[ext_resource type="Texture2D" uid="uid://dkqj4sila55sn" path="res://assets/Sprout Lands - Sprites - premium pack/characters/Premium Charakter Spritesheet.png" id="1_1efeb"]
[sub_resource type="AtlasTexture" id="AtlasTexture_vl7c2"]
atlas = ExtResource("1_1efeb")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4uqkn"]
atlas = ExtResource("1_1efeb")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dv61x"]
atlas = ExtResource("1_1efeb")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ir67m"]
atlas = ExtResource("1_1efeb")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_hndfg"]
atlas = ExtResource("1_1efeb")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_2dr2k"]
atlas = ExtResource("1_1efeb")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_8kgnj"]
atlas = ExtResource("1_1efeb")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_7ojmp"]
atlas = ExtResource("1_1efeb")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_srwu0"]
atlas = ExtResource("1_1efeb")
region = Rect2(0, 96, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_xdwyr"]
atlas = ExtResource("1_1efeb")
region = Rect2(48, 96, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_k7pf3"]
atlas = ExtResource("1_1efeb")
region = Rect2(96, 96, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gm21w"]
atlas = ExtResource("1_1efeb")
region = Rect2(144, 96, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_83q82"]
atlas = ExtResource("1_1efeb")
region = Rect2(192, 96, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ucams"]
atlas = ExtResource("1_1efeb")
region = Rect2(240, 96, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jsonb"]
atlas = ExtResource("1_1efeb")
region = Rect2(288, 96, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_65jop"]
atlas = ExtResource("1_1efeb")
region = Rect2(336, 96, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_h7kfg"]
atlas = ExtResource("1_1efeb")
region = Rect2(0, 48, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_cfp7f"]
atlas = ExtResource("1_1efeb")
region = Rect2(48, 48, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_5lx86"]
atlas = ExtResource("1_1efeb")
region = Rect2(96, 48, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_x43ni"]
atlas = ExtResource("1_1efeb")
region = Rect2(144, 48, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_3h2cu"]
atlas = ExtResource("1_1efeb")
region = Rect2(192, 48, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_sjs8q"]
atlas = ExtResource("1_1efeb")
region = Rect2(240, 48, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_2escr"]
atlas = ExtResource("1_1efeb")
region = Rect2(288, 48, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_trco1"]
atlas = ExtResource("1_1efeb")
region = Rect2(336, 48, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_xfa0d"]
animations = [{
"frames": [SubResource("AtlasTexture_vl7c2"), SubResource("AtlasTexture_vl7c2"), SubResource("AtlasTexture_4uqkn"), SubResource("AtlasTexture_dv61x"), SubResource("AtlasTexture_ir67m"), SubResource("AtlasTexture_hndfg"), SubResource("AtlasTexture_2dr2k"), SubResource("AtlasTexture_8kgnj"), SubResource("AtlasTexture_7ojmp")],
"loop": true,
"name": &"IdleDown",
"speed": 9.0
}, {
"frames": [SubResource("AtlasTexture_srwu0"), SubResource("AtlasTexture_srwu0"), SubResource("AtlasTexture_xdwyr"), SubResource("AtlasTexture_k7pf3"), SubResource("AtlasTexture_gm21w"), SubResource("AtlasTexture_83q82"), SubResource("AtlasTexture_ucams"), SubResource("AtlasTexture_jsonb"), SubResource("AtlasTexture_65jop")],
"loop": true,
"name": &"IdleLeft",
"speed": 9.0
}, {
"frames": [],
"loop": true,
"name": &"IdleRight",
"speed": 5.0
}, {
"frames": [SubResource("AtlasTexture_h7kfg"), SubResource("AtlasTexture_h7kfg"), SubResource("AtlasTexture_cfp7f"), SubResource("AtlasTexture_5lx86"), SubResource("AtlasTexture_x43ni"), SubResource("AtlasTexture_3h2cu"), SubResource("AtlasTexture_sjs8q"), SubResource("AtlasTexture_2escr"), SubResource("AtlasTexture_trco1")],
"loop": true,
"name": &"IdleUp",
"speed": 9.0
}]
[node name="Node2D" type="Node2D"]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(33, 30)
frames = SubResource("SpriteFrames_xfa0d")
animation = &"IdleDown"
playing = true