## Sequence nodes will attempt to execute all of its children and report ## `SUCCESS` in case all of the children report a `SUCCESS` status code. ## If at least one child reports a `FAILURE` status code, this node will also ## return `FAILURE`. This node will attempt to process all its children every ## single tick, even if one of them is currently `RUNNING` already. @tool class_name SequenceComposite extends Composite @icon("../../icons/sequence.svg") func tick(actor: Node, blackboard: Blackboard) -> int: for c in get_children(): var response = c.tick(actor, blackboard) if c is ConditionLeaf: blackboard.set_value("last_condition", c) blackboard.set_value("last_condition_status", response) if response != SUCCESS: if response == FAILURE: # Interrupt any child that was RUNNING before. interrupt(actor, blackboard) else: # RUNNING running_child = c return response return SUCCESS