@tool extends Node class_name DialogicNode_InputHandler ################################################################################ ## INPUT ################################################################################ func _input(event:InputEvent) -> void: if Input.is_action_just_pressed(DialogicUtil.get_project_setting('dialogic/text/input_action', 'dialogic_default_action')): if Dialogic.paused: return if Dialogic.current_state == Dialogic.states.IDLE: Dialogic.handle_next_event() elif Dialogic.current_state == Dialogic.states.SHOWING_TEXT: if DialogicUtil.get_project_setting('dialogic/text/skippable', true): Dialogic.Text.skip_text_animation()