extends Node class_name DialogicSubsystem var dialogic = null # To be overriden by sub-classes # Fill in everything that should be cleared (for example before loading a different state) func clear_game_state(): pass # To be overriden by sub-classes # Fill in everything that should be loaded using the dialogic_game_handler.current_state_info # This is called when a save is loaded func load_game_state(): pass