54 lines
1.3 KiB
GDScript
54 lines
1.3 KiB
GDScript
## This node will attempt to execute all of its children just like a
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## [code]SelectorStar[/code] would, with the exception that the children
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## will be executed in a random order.
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@tool
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class_name SelectorRandomComposite extends Composite
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@icon("../../icons/selector_random.svg")
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## A shuffled list of the children that will be executed in reverse order.
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var _children_bag: Array[Node] = []
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var c: Node
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func tick(actor: Node, blackboard: Blackboard) -> int:
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if _children_bag.is_empty():
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_reset()
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# We need to traverse the array in reverse since we will be manipulating it.
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for i in _get_reversed_indexes():
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c = _children_bag[i]
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var response = c.tick(actor, blackboard)
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if c is ConditionLeaf:
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blackboard.set_value("last_condition", c)
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blackboard.set_value("last_condition_status", response)
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if response == RUNNING:
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running_child = c
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else:
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_children_bag.erase(c)
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if response != FAILURE:
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if response == SUCCESS:
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_reset()
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return response
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return FAILURE
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func interrupt(actor: Node, blackboard: Blackboard) -> void:
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_reset()
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super(actor, blackboard)
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func _get_reversed_indexes() -> Array[int]:
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var reversed = range(_children_bag.size())
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reversed.reverse()
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return reversed
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## Generates a new shuffled list of the children.
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func _reset() -> void:
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_children_bag = get_children().duplicate()
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_children_bag.shuffle()
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