GodotProjects/Sprout/addons/beehave/nodes/composites/sequence_star.gd
2023-01-03 16:54:53 -07:00

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GDScript

## Sequence Star nodes will attempt to execute all of its children and report
## `SUCCESS` in case all of the children report a `SUCCESS` status code.
## If at least one child reports a `FAILURE` status code, this node will also
## return `FAILURE`. This node will skip all previous child nodes that succeeded
## prior, in case one of the children is currently in `RUNNING` state
@tool
class_name SequenceStarComposite extends Composite
@icon("../../icons/sequence_reactive.svg")
var successful_index = 0
func tick(actor: Node, blackboard: Blackboard) -> int:
for c in get_children():
if c.get_index() < successful_index:
continue
var response = c.tick(actor, blackboard)
if c is ConditionLeaf:
blackboard.set_value("last_condition", c)
blackboard.set_value("last_condition_status", response)
if response != SUCCESS:
if response == FAILURE:
successful_index = 0
else: # RUNNING
running_child = c
return response
else:
successful_index += 1
if successful_index == get_child_count():
successful_index = 0
return SUCCESS
else:
successful_index = 0
return FAILURE