GodotProjects/Sprout/addons/dialogic/Editor/Events/BranchEnd.gd
2023-01-03 16:54:53 -07:00

52 lines
1.1 KiB
GDScript

@tool
extends Control
var resource
var parent_node
var end_control :Control
### the indent size
var indent_size = 15
var current_indent_level = 1
func _ready():
$Icon.icon = get_theme_icon("GuiSpinboxUpdown", "EditorIcons")
parent_node_changed()
$Spacer.custom_minimum_size.x = 100*DialogicUtil.get_editor_scale()
func visual_select():
modulate = get_theme_color("warning_color", "Editor")
func visual_deselect():
modulate = Color(1,1,1,1)
func highlight():
modulate = parent_node.resource.event_color.lightened(0.5)
func unhighlight():
modulate = Color(1,1,1,1)
func set_indent(indent: int):
var indent_node = $Indent
indent_node.custom_minimum_size = Vector2(indent_size * indent, 0)
indent_node.visible = indent != 0
current_indent_level = indent
queue_redraw()
func parent_node_changed():
if parent_node:
if end_control and end_control.has_method('refresh'):
end_control.refresh()
func add_end_control(control:Control):
add_child(control)
if "parent_resource" in control:
control.parent_resource = parent_node.resource
if control.has_method('refresh'):
control.refresh()
end_control = control