GodotProjects/Sprout/addons/dialogic/Events/Audio/event_sound.gd
2023-01-03 16:54:53 -07:00

81 lines
2.7 KiB
GDScript

@tool
class_name DialogicSoundEvent
extends DialogicEvent
## Event that allows to play a sound effect. Requires the Audio subsystem!
### Settings
## The path to the file to play.
var file_path: String = ""
## The volume to play the sound at.
var volume: float = 0
## The bus to play the sound on.
var audio_bus: String = "Master"
## If true, the sound will loop infinitely. Not recommended (as there is no way to stop it).
var loop: bool = false
################################################################################
## EXECUTE
################################################################################
func _execute() -> void:
dialogic.Audio.play_sound(file_path, volume, audio_bus, loop)
finish()
################################################################################
## INITIALIZE
################################################################################
func _init() -> void:
event_name = "Sound"
set_default_color('Color5')
event_category = Category.AudioVisual
event_sorting_index = 3
expand_by_default = false
help_page_path = "https://dialogic.coppolaemilio.com"
func _get_icon() -> Resource:
return load(self.get_script().get_path().get_base_dir().path_join('icon_sound.png'))
################################################################################
## SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "sound"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_name
"path" : {"property": "file_path", "default": "",},
"volume" : {"property": "volume", "default": 0},
"bus" : {"property": "audio_bus", "default": "Master",
"suggestions": get_bus_suggestions},
"loop" : {"property": "loop", "default": false,
"suggestions": func(): return {'True':{'value':'true'}, 'False':{'value':'false'}}},
}
################################################################################
## EDITOR REPRESENTATION
################################################################################
func build_event_editor():
add_header_edit('file_path', ValueType.File, '', '',
{'file_filter' : '*.mp3, *.ogg, *.wav',
'placeholder' : "Select file",
'editor_icon' : ["AudioStreamPlayer", "EditorIcons"]})
add_body_edit('volume', ValueType.Decibel, 'volume:', '', {}, '!file_path.is_empty()')
add_body_edit('audio_bus', ValueType.SinglelineText, 'audio_bus:', '', {}, '!file_path.is_empty()')
func get_bus_suggestions() -> Dictionary:
var bus_name_list := {}
for i in range(AudioServer.bus_count):
bus_name_list[AudioServer.get_bus_name(i)] = {'value':AudioServer.get_bus_name(i)}
return bus_name_list