GodotProjects/Sprout/addons/dialogic/Events/Character/DefaultAnimations/heartbeat.gd
2023-01-03 16:54:53 -07:00

11 lines
563 B
GDScript

extends DialogicAnimation
func animate():
var tween = (node.create_tween() as Tween)
#tween.set_parallel(true)
#node.scale = Vector2(1,1)*1.2
tween.tween_property(node, 'scale', Vector2(1,1)*1.2, time*0.5).set_trans(Tween.TRANS_ELASTIC).set_ease(Tween.EASE_OUT)
#tween.tween_property(node, 'scale', Vector2(1,1)*1.1, time*0.5).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
tween.tween_property(node, 'scale', Vector2(1,1), time*0.5).set_trans(Tween.TRANS_BOUNCE).set_ease(Tween.EASE_OUT)
tween.finished.connect(emit_signal.bind('finished_once'))