153 lines
4.7 KiB
GDScript
153 lines
4.7 KiB
GDScript
@tool
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class_name DialogicChoiceEvent
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extends DialogicEvent
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## Event that allows adding choices. Needs to go after a text event (or another choices EndBranch).
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enum ElseActions {Hide, Disable, Default}
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### Settings
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## The text that is displayed on the choice button.
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var text :String = ""
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## If not empty this condition will determine if this choice is active.
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var condition: String = ""
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## Determines what happens if [condition] is false. Default will use the action set in the settings.
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var else_action: = ElseActions.Default
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## The text that is displayed if [condition] is false and [else_action] is Disable.
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## If empty [text] will be used for disabled button as well.
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var disabled_text: String = ""
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################################################################################
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## EXECUTION
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################################################################################
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func _execute() -> void:
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# This event is basically a placeholder only used to indicate a position.
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# It is never really reached. Instead the Subsystem_Choices queries the events
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# to find the choices that belong to the question.
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finish()
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################################################################################
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## INITIALIZE
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################################################################################
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func _init() -> void:
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event_name = "Choice"
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set_default_color('Color3')
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event_category = Category.Logic
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event_sorting_index = 0
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can_contain_events = true
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needs_parent_event = true
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expand_by_default = false
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# if needs_parent_event is true, this needs to return true if the event is that event
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func is_expected_parent_event(event:DialogicEvent) -> bool:
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return event is DialogicTextEvent
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# return a control node that should show on the END BRANCH node
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func get_end_branch_control() -> Control:
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return load(get_script().resource_path.get_base_dir().path_join('ui_choice_end.tscn')).instantiate()
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################################################################################
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## SAVING/LOADING
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################################################################################
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func to_text() -> String:
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var result_string := ""
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result_string = "- "+text.strip_edges()
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if condition:
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result_string += " [if "+condition+"]"
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var shortcode = '['
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if else_action == ElseActions.Hide:
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shortcode += 'else="hide"'
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elif else_action == ElseActions.Disable:
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shortcode += 'else="disable"'
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if disabled_text:
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shortcode += " alt_text="+'"'+disabled_text+'"'
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if len(shortcode) > 1:
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result_string += shortcode + "]"
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return result_string
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func from_text(string:String) -> void:
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var regex = RegEx.new()
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regex.compile('- (?<text>[^\\[]*)(\\[if (?<condition>[^\\]]+)])?\\s?(\\s*\\[(?<shortcode>.*)\\])?')
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var result = regex.search(string.strip_edges())
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if result == null:
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return
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text = result.get_string('text')
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condition = result.get_string('condition')
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if result.get_string('shortcode'):
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var shortcode_params = parse_shortcode_parameters(result.get_string('shortcode'))
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else_action = {
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'default':ElseActions.Default,
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'hide':ElseActions.Hide,
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'disable':ElseActions.Disable}.get(shortcode_params.get('else', ''), ElseActions.Default)
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disabled_text = shortcode_params.get('alt_text', '')
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func is_valid_event(string:String) -> bool:
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if string.strip_edges().begins_with("-"):
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return true
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return false
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################################################################################
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## TRANSLATIONS
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################################################################################
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func _get_translatable_properties() -> Array:
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return ['text', 'disabled_text']
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func _get_property_original_translation(property:String) -> String:
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match property:
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'text':
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return text
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'disabled_text':
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return disabled_text
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return ''
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################################################################################
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## EDITOR REPRESENTATION
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################################################################################
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func build_event_editor() -> void:
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add_header_edit("text", ValueType.SinglelineText)
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add_body_edit("condition", ValueType.Condition, 'if ')
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add_body_edit("else_action", ValueType.FixedOptionSelector, 'else ', '', {
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'selector_options': [
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{
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'label': 'Default',
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'value': ElseActions.Default,
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},
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{
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'label': 'Hide',
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'value': ElseActions.Hide,
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},
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{
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'label': 'Disable',
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'value': ElseActions.Disable,
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}
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]}, '!condition.is_empty()')
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add_body_edit("disabled_text", ValueType.SinglelineText, 'Disabled text:', '',
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{'placeholder':'(Empty for same)'}, 'allow_alt_text()')
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func allow_alt_text() -> bool:
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return condition and (
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else_action == ElseActions.Disable or
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(else_action == ElseActions.Default and
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DialogicUtil.get_project_setting("dialogic/choices/def_false_behaviour", 0) == 1))
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