GodotProjects/Sprout/addons/dialogic/Events/Jump/event_jump.gd
2023-01-03 16:54:53 -07:00

108 lines
3.9 KiB
GDScript

@tool
class_name DialogicJumpEvent
extends DialogicEvent
## Event that allows starting another timeline. Also can jump to a label in that or the current timeline.
### Settings
## The timeline to jump to, if null then it's the current one. This setting should be a dialogic timeline resource.
var timeline :DialogicTimeline = null
## If not empty, the event will try to find a Label event with this set as name. Empty by default..
var label_name : String = ""
## If true when the timeline this event jumps to finishes, dialogic will continue this one from here.
var return_after: bool = false
### Helpers
## Path to the timeline. Mainly used by the editor.
var _timeline_file: String = ""
## Helper that indicates if [timeline] has been loaded from [_timeline_file].
var _timeline_loaded: bool = false
################################################################################
## EXECUTION
################################################################################
func _execute() -> void:
if timeline: # TODO: Question, why is this always done, even if return_after is false?
dialogic.push_to_jump_stack()
if timeline and timeline != dialogic.current_timeline:
dialogic.start_timeline(timeline, label_name)
elif _timeline_file != "":
if _timeline_file.contains("res://"):
dialogic.start_timeline(_timeline_file, label_name)
else:
dialogic.start_timeline(Dialogic.find_timeline(_timeline_file), label_name)
dialogic.jump_to_label(label_name)
# TODO: Question what this is supposed to do. Can't see it being used anywhere. Is it for use from outside?
func load_timeline() -> void:
if timeline == null:
if _timeline_file != "":
timeline = Dialogic.preload_timeline(_timeline_file)
_timeline_loaded = true
################################################################################
## INITIALIZE
################################################################################
func _init() -> void:
event_name = "Jump"
set_default_color('Color2')
event_category = Category.Timeline
event_sorting_index = 0
expand_by_default = false
func _get_icon() -> Resource:
return load(self.get_script().get_path().get_base_dir().path_join('icon_jump.png'))
################################################################################
## SAVING/LOADING
################################################################################
func get_shortcode() -> String:
return "jump"
func get_shortcode_parameters() -> Dictionary:
return {
#param_name : property_info
"timeline" : {"property": "_timeline_file", "default": null,
"suggestions": get_timeline_suggestions},
"label" : {"property": "label_name", "default": ""},
"return_after" : {"property": "return_after", "default": false,
"suggestions": func(): return {'True':{'value':'true'}, 'False':{'value':'false'}}}
}
################################################################################
## EDITOR REPRESENTATION
################################################################################
func build_event_editor():
add_header_edit('_timeline_file', ValueType.ComplexPicker, 'to', '', {
'file_extension': '.dtl',
'suggestions_func': get_timeline_suggestions,
'editor_icon': ["TripleBar", "EditorIcons"],
'empty_text': '(this timeline)'
})
add_header_edit("label_name", ValueType.SinglelineText, "at", '', {'placeholder':'the beginning'})
add_body_edit("return_after", ValueType.Bool, "Return to this spot after completed?")
func get_timeline_suggestions(filter:String= "") -> Dictionary:
var suggestions := {}
var resources := DialogicUtil.list_resources_of_type('.dtl')
suggestions['(this timeline)'] = {'value':'', 'editor_icon':['GuiRadioUnchecked', 'EditorIcons']}
for resource in Engine.get_meta('dialogic_timeline_directory').keys():
suggestions[resource] = {'value': resource, 'tooltip':Engine.get_meta('dialogic_timeline_directory')[resource], 'editor_icon': ["TripleBar", "EditorIcons"]}
return suggestions