GodotProjects/Sprout/addons/dialogic/Events/Style/node_style.gd
2023-01-03 16:54:53 -07:00

13 lines
302 B
GDScript

class_name DialogicNode_Style
extends Control
## Control node that is hidden and shown based on the current dialogic style.
## The style this node belongs to.
@export var style_name: String = 'Default'
func _ready():
if style_name.is_empty():
style_name = name
add_to_group('dialogic_styles')