GodotProjects/Sprout/addons/dialogic/Events/Variable/subsystem_variables.gd
2023-01-03 16:54:53 -07:00

190 lines
6.6 KiB
GDScript

extends DialogicSubsystem
####################################################################################################
## STATE
####################################################################################################
func clear_game_state():
# loading default variables
dialogic.current_state_info['variables'] = DialogicUtil.get_project_setting('dialogic/variables', {})
func load_game_state():
dialogic.current_state_info['variables'] = merge_folder(dialogic.current_state_info['variables'], DialogicUtil.get_project_setting('dialogic/variables', {}))
func merge_folder(new, defs) -> Dictionary:
# also go through all groups in this folder
for x in new.keys():
if x in defs and typeof(new[x]) == TYPE_DICTIONARY:
new[x] = merge_folder(new[x], defs[x])
# add all new variables
for x in defs.keys():
if not x in new:
new[x] = defs[x]
return new
####################################################################################################
## MAIN METHODS
####################################################################################################
func parse_variables(text:String) -> String:
# This function will try to get the value of variables provided inside curly brackets
# and replace them with their values.
# It will:
# - look for the strings to replace
# - search all tree nodes (autoloads)
# - try to get the value from context
#
# So if you provide a string like `Hello, how are you doing {Game.player_name}
# it will try to search for an autoload with the name `Game` and get the value
# of `player_name` to replace it.
if '{' in text: # Otherwise, why bother?
# Trying to extract the curly brackets from the text
var regex = RegEx.new()
regex.compile("\\{(?<variable>[^{}]*)\\}")
var parsed = text
for result in regex.search_all(text):
var value = get_variable(result.get_string('variable'), "<NOT FOUND>")
parsed = parsed.replace("{"+result.get_string('variable')+"}", str(value))
return parsed
return text
func set_variable(variable_name: String, value: String) -> bool:
if variable_name.left(1) == "{" and variable_name.right(1) == "}":
variable_name = variable_name.substr(1,variable_name.length()-2)
# Getting all the autoloads
var autoloads = get_autoloads()
if '.' in variable_name:
var query = variable_name.split('.')
var from = query[0]
var variable = query[1]
for a in autoloads:
if a.name == from:
a.set(variable, value)
return true
# if none is found, try getting it from the dialogic variables
_set_value_in_dictionary(variable_name, dialogic.current_state_info['variables'], value)
if variable_name in dialogic.current_state_info['variables'].keys():
if typeof(dialogic.current_state_info['variables'][variable_name]) == TYPE_STRING:
dialogic.current_state_info['variables'][variable_name] = value
return true
else:
printerr("Dialogic: Tried accessing non-existant variable '"+variable_name+"'.")
return false
func get_variable(variable_path:String, default = null) -> Variant:
if variable_path.left(1) == "{" and variable_path.right(1) == "}":
variable_path = variable_path.substr(1,variable_path.length()-2)
# Getting all the autoloads
var autoloads = get_autoloads()
if variable_path in dialogic.current_state_info['variables'].keys():
return dialogic.current_state_info['variables'][variable_path]
if '.' in variable_path:
var query = variable_path.split('.')
var from = query[0]
var variable = query[1]
for a in autoloads:
if a.name == from:
var myvar = a.get(variable)
if myvar != null:
return myvar
else:
printerr("Dialogic: Tried accessing non-existant variable '"+variable_path+"'.")
return default
# if none is found, try getting it from the dialogic variables
var value = _get_value_in_dictionary(variable_path, dialogic.current_state_info['variables'])
if value != null:
return value
else:
printerr("Dialogic: Tried accessing non-existant variable '"+variable_path+"'.")
return default
else:
printerr("Dialogic: Tried accessing non-existant variable '"+variable_path+"'.")
return default
# this will set a value in a dictionary (or a sub-dictionary based on the path)
# e.g. it could set "Something.Something.Something" in {'Something':{'Something':{'Someting':"value"}}}
func _set_value_in_dictionary(path:String, dictionary:Dictionary, value):
if '.' in path:
var from = path.split('.')[0]
if from in dictionary.keys():
dictionary[from] = _set_value_in_dictionary(path.trim_prefix(from+"."), dictionary[from], value)
else:
if path in dictionary.keys():
dictionary[path] = value
return dictionary
# this will get a value in a dictionary (or a sub-dictionary based on the path)
# e.g. it could get "Something.Something.Something" in {'Something':{'Something':{'Someting':"value"}}}
func _get_value_in_dictionary(path:String, dictionary:Dictionary, default= null):
if '.' in path:
var from = path.split('.')[0]
if from in dictionary.keys():
return _get_value_in_dictionary(path.trim_prefix(from+"."), dictionary[from], default)
else:
if path in dictionary.keys():
return dictionary[path]
return default
func get_autoloads() -> Array:
var autoloads = []
for c in get_tree().root.get_children():
autoloads.append(c)
return autoloads
# allows to set dialogic built-in variables
func _set(property, value):
property = str(property)
var variables = dialogic.current_state_info['variables']
if property in variables.keys():
if typeof(variables[property]) != TYPE_DICTIONARY:
variables[property] = value
return true
if value is VariableFolder:
return true
# allows to get dialogic built-in variables
func _get(property):
property = str(property)
if property in dialogic.current_state_info['variables'].keys():
if typeof(dialogic.current_state_info['variables'][property]) == TYPE_DICTIONARY:
return VariableFolder.new(dialogic.current_state_info['variables'][property], property, self)
else:
return DialogicUtil.logical_convert(dialogic.current_state_info['variables'][property])
class VariableFolder:
var data = {}
var path = ""
var outside
func _init(_data, _path, _outside):
data = _data
path = _path
outside = _outside
func _get(property):
property = str(property)
if property in data:
if typeof(data[property]) == TYPE_DICTIONARY:
return VariableFolder.new(data[property], path+"."+property, outside)
else:
return DialogicUtil.logical_convert(data[property])
func _set(property, value):
property = str(property)
if not value is VariableFolder:
outside._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
return true
elif VariableFolder:
return true