GodotProjects/Sprout/addons/dialogic/Resources/CharacterResourceSaver.gd
2023-01-03 16:54:53 -07:00

26 lines
723 B
GDScript

@tool
extends ResourceFormatSaver
class_name DialogicCharacterFormatSaver
func _get_recognized_extensions(resource: Resource) -> PackedStringArray:
return PackedStringArray(["dch"])
# Return true if this resource should be loaded as a DialogicCharacter
func _recognize(resource: Resource) -> bool:
# Cast instead of using "is" keyword in case is a subclass
resource = resource as DialogicCharacter
if resource:
return true
return false
# Save the resource
func _save(resource: Resource, path: String = '', flags: int = 0):
var file := FileAccess.open(path, FileAccess.WRITE)
var result := var_to_str(inst_to_dict(resource))
file.store_string(result)
# print('[Dialogic] Saved character "' , path, '"')