diff --git a/README.md b/README.md index 11ec512..1c26bca 100644 --- a/README.md +++ b/README.md @@ -5,9 +5,11 @@ This utilizes the Jump Flood Algorithm for a velocity dilation pass prior to blu with the efficiency of O(log(n)). An overview video can be found here: +https://youtu.be/m_KvYlYF3sA + +A paper i wrote on the matter can be found here: +[Using the Jump Flood Algorithm to Dilate Velocity Maps in the application of Believable High Range High Fidelity Motion Blur 7_7_24 (2) - Google Docs.pdf](https://github.com/user-attachments/files/16118920/Using.the.Jump.Flood.Algorithm.to.Dilate.Velocity.Maps.in.the.application.of.Believable.High.Range.High.Fidelity.Motion.Blur.7_7_24.2.-.Google.Docs.pdf) -A paper i wrote on the matter can be found here:[ -https://drive.google.com/uc?export=download&id=1qZvuJ__1ZDoVX_ME-cbxDOYdjHSBlBtL](https://drive.google.com/uc?export=download&id=1ft5pR6mKaUuvqq4nONfgogCbxcTWKDVQ) # Bistro-Demo-Tweaked Bistro demo for [Godot](https://github.com/godotengine/godot) showcasing lighting and high quality assets.