diff --git a/README.md b/README.md index 3cb8575..02d53dc 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,14 @@ +# JFA_driven_motion_blur_demo +An interactive environment for showcasing, testing, and benchmarking my implementation of a per-object motion blur. + +This utilizes the Jump Flood Algorithm for a velocity dilation pass prior to blurring for high quality, high range, and high detail motion blur effect, +with the efficiency of O(log(n)). + +An overview video can be found here: + +A paper on the matter can be found here: +https://drive.google.com/uc?export=download&id=1qZvuJ__1ZDoVX_ME-cbxDOYdjHSBlBtL + # Bistro-Demo-Tweaked Bistro demo for [Godot](https://github.com/godotengine/godot) showcasing lighting and high quality assets.