[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://dfcnpxsv3ak8d"] [ext_resource type="Texture2D" path="res://Textures/Lights/Emissive_StreetLight_Emissive.dds" id="2_pbdcv"] [resource] blend_mode = 1 albedo_color = Color(0.341176, 0.341176, 0.341176, 1) metallic = 0.77 roughness = 0.08 emission_energy_multiplier = 3.71 emission_texture = ExtResource("2_pbdcv") texture_filter = 5