[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://dartc2dlysfa5"] [ext_resource type="Texture2D" path="res://Textures/Lights/Streetlight_Metal_BaseColor.dds" id="1_4e0o6"] [ext_resource type="Texture2D" uid="uid://dnfmik6klna08" path="res://Textures/Lights/Streetlight_Metal_Normal.png" id="2_web66"] [resource] albedo_texture = ExtResource("1_4e0o6") metallic = 1.0 roughness = 0.73 normal_enabled = true normal_texture = ExtResource("2_web66") texture_filter = 5