## To create ColOcc: - Import GLB - Delete irrelevant meshes - Join all - Shade flat - Merge by distance - Degenerate dissolve - Delete loose - Decimate 0.15 - Merge by distance - Degenerate dissolve - Delete loose - Set origin to center of mass ## *_Props.glb import: - Set light baking to dynamic - Should have meshes extracted since you'll have to break inheritance to create rigidbodies for them anyway ## *_ColOcc.glb import: - Generate physics - Occluder: Mesh + Occluder (physics don't get generated otherwise) - Shape type: Trimesh