; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Bistro-Demo-Tweaked" config/description="Lumberyard Bistro demo for Godot" config/version="1.0" run/main_scene="res://MainScene.tscn" config/features=PackedStringArray("4.3", "Forward Plus") boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/image="res://Textures/bistro_godot_loading.png" boot_splash/fullsize=false config/icon="res://Textures/bistro_godot.png" [display] window/size/viewport_width=1080 window/size/viewport_height=1080 window/size/mode=3 window/stretch/mode="canvas_items" window/stretch/aspect="keep_height" window/vsync/vsync_mode=0 [gui] theme/default_font_hinting=0 theme/default_font_subpixel_positioning=0 theme/default_font_multichannel_signed_distance_field=true [input] up={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } down={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } SPACE={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null) ] } freeze={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null) ] } T={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":103,"location":0,"echo":false,"script":null) ] } [rendering] lights_and_shadows/use_physical_light_units=true lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3 lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3 global_illumination/voxel_gi/quality=1 textures/default_filters/anisotropic_filtering_level=3 camera/depth_of_field/depth_of_field_bokeh_quality=2 environment/ssao/half_size=false environment/ssil/half_size=false anti_aliasing/screen_space_roughness_limiter/enabled=false scaling_3d/mode=2 textures/decals/filter=5 textures/light_projectors/filter=5 environment/screen_space_reflection/roughness_quality=2 environment/subsurface_scattering/subsurface_scattering_quality=2 global_illumination/sdfgi/probe_ray_count=2 lights_and_shadows/positional_shadow/atlas_size=2048