Added window resize handles. Fixed bugs with clicking, dragging and focus events.

This commit is contained in:
Joey Payne 2014-01-30 23:23:52 -07:00
commit 0785a228aa
2 changed files with 167 additions and 14 deletions

View file

@ -12,7 +12,7 @@ class Surface(object):
else:
self.context = context
self.root_window = Window('root', Position(0,0), self.size, self.context)
self.root_window.add_child(Window('child', Position(0,0), [500,200], self.context, draggable=True))
self.root_window.add_child(Window('child', Position(0,0), [500,200], self.context, draggable=True, resizable=True))
self.windows = [self.root_window]
def setTopZero(self, context):
@ -68,7 +68,7 @@ class WindowSurface(object):
context.set_source_rgba(*outline_color)
context.stroke()
def draw_rounded_rect(self, position, size, color=(1,1,1), outline_width=1, outline_color=(0,0,0), corner_radius=10):
def draw_rounded_rect(self, position, size, color=(1,1,1), outline_width=1, outline_color=(0,0,0), corner_radius=0):
position = Position.from_value(position)
size = Size.from_value(size)
color = Color.from_value(color)
@ -96,7 +96,7 @@ class WindowSurface(object):
context.stroke()
def render(self):
self.draw_rounded_rect([0,0], [self.size.width, self.size.height], outline_width=self.size.width/70)
self.draw_rounded_rect([0,0], [self.size.width, self.size.height], outline_width=min(self.size.width, self.size.height)/70 or 1, corner_radius=min(self.size.width, self.size.height)/10 or 3)
def draw(self):
if self.visible:
@ -109,7 +109,7 @@ class WindowSurface(object):
class Window(WindowEventSource, WindowSurface):
def __init__(self, name, position=None, size=None, context=None, draggable=False, resizable=False):
def __init__(self, name, position=None, size=None, context=None, draggable=False, resizable=False, **kwargs):
super(Window, self).__init__()
self.context = context
self.name = name
@ -126,16 +126,130 @@ class Window(WindowEventSource, WindowSurface):
self.focused = False
self.visible = True
self.draggable = draggable
self._resizable = resizable
self.resizable = resizable
if resizable:
pass
for key, value in kwargs.items():
setattr(self, key, value)
if self.draggable:
self.accept('mouse-left-drag', self.drag)
self.accept('mouse-left', self.click)
self.accept('mouse-left-up', self.click_up)
@property
def resizable(self):
return self._resizable
@resizable.setter
def resizable(self, value):
self._resizable = value
if self._resizable:
self.init_resize_handles()
def drag_handle(self, obj, mouse_pos):
pass
def drag_top_handle(self, obj, mouse_pos):
print 'stuff'
def init_resize_handles(self):
self.corner_handle_size = Size(20, 20)
self.edge_buffer = Size(10, 10)
self.edge_handle_width = 10
self.top_handle = Window('top_handle')
self.top_handle.accept('drag', self.drag_top_handle)
self.topleft_handle = Window('topleft_handle')
self.topleft_handle.accept('drag', self.drag_handle)
self.topright_handle = Window('topright_handle')
self.topright_handle.accept('drag', self.drag_handle)
self.right_handle = Window('right_handle')
self.right_handle.accept('drag', self.drag_handle)
self.bottomright_handle = Window('bottomright_handle')
self.bottomright_handle.accept('drag', self.drag_handle)
self.bottom_handle = Window('bottom_handle')
self.bottom_handle.accept('drag', self.drag_handle)
self.bottomleft_handle = Window('bottomleft_handle')
self.bottomleft_handle.accept('drag', self.drag_handle)
self.left_handle = Window('left_handle')
self.left_handle.accept('drag', self.drag_handle)
self.vertical_edge_size = Size()
self.horizontal_edge_size = Size()
self.update_resize_handles()
self.add_child(self.top_handle)
self.add_child(self.topleft_handle)
self.add_child(self.topright_handle)
self.add_child(self.left_handle)
self.add_child(self.right_handle)
self.add_child(self.bottom_handle)
self.add_child(self.bottomright_handle)
self.add_child(self.bottomleft_handle)
print self.top_handle.rectangle
def update_resize_handles(self):
buffer = self.edge_buffer
top = self.top_handle
topleft = self.topleft_handle
topright = self.topright_handle
right = self.right_handle
bottomright = self.bottomright_handle
bottom = self.bottom_handle
bottomleft = self.bottomleft_handle
left = self.left_handle
vertical_edge_size = self.vertical_edge_size
horizontal_edge_size = self.horizontal_edge_size
corner_handle_size = self.corner_handle_size
x, y = 0, 0
vertical_edge_size.width = self.size.width-2*corner_handle_size.width
vertical_edge_size.height = self.edge_handle_width
horizontal_edge_size.width = self.edge_handle_width
horizontal_edge_size.height = self.size.height-2*corner_handle_size.height
top.position.x = x + corner_handle_size.width
top.position.y = y
top.size = vertical_edge_size
topleft.position.x = x
topleft.position.y = y
topleft.size = corner_handle_size
topright.position.x = x + self.size.width-corner_handle_size.width
topright.position.y = y
topright.size = corner_handle_size
bottom.position.x = x + corner_handle_size.width
bottom.position.y = y + self.size.height-vertical_edge_size.height
bottom.size = vertical_edge_size
bottomleft.position.x = x
bottomleft.position.y = y + self.size.height-corner_handle_size.height
bottomleft.size = corner_handle_size
bottomright.position.x = x + self.size.width-corner_handle_size.width
bottomright.position.y = y + self.size.height-corner_handle_size.height
bottomright.size = corner_handle_size
right.position.x = x + self.size.width-horizontal_edge_size.width
right.position.y = y + corner_handle_size.height
right.size = horizontal_edge_size
left.position.x = x
left.position.y = y + corner_handle_size.height
left.size = horizontal_edge_size
def drag(self, obj, mouse_pos):
obj.position = mouse_pos - self.mouse_diff
@ -160,11 +274,13 @@ class Window(WindowEventSource, WindowSurface):
self.dispatch(button, self, self.mouse_pos)
else:
self.release_focus()
for child in self.children:
child.inject_mouse_down(button)
def inject_mouse_up(self, button):
if self.mouse_inside() and self.mouse_inputs[button]:
if self.mouse_held() and self.mouse_inputs[button]:
print button+'-up', self.name
self.mouse_down = False
self.mouse_inputs[button] = False
@ -181,12 +297,14 @@ class Window(WindowEventSource, WindowSurface):
for button, down in self.mouse_inputs.items():
if down:
self.dispatch('{}-drag'.format(button), self, self.mouse_pos)
self.dispatch('drag', self, self.mouse_pos)
self.mouse_pos = mouse_pos
for child in self.children:
child.inject_mouse_position(pos)
def grab_focus(self):
self.focused = True
self.dispatch('focus', self)
def release_focus(self):
if self.focused:
@ -198,18 +316,44 @@ class Window(WindowEventSource, WindowSurface):
#then releases on another
for key in self.mouse_inputs:
self.mouse_inputs[key] = False
self.dispatch('focus-lost', self)
def mouse_inside(self):
res = self.rectangle.intersects_with(self.mouse_pos)
for child in self.children:
res &= not child.mouse_inside()
stack = [self]
visited = set()
while len(stack) > 0:
item = stack[-1]
if item.children and not set(item.children).issubset(visited):
stack.extend(item.children)
else:
if self is not item:
res &= not item.rectangle.intersects_with(item.mouse_pos)
visited.add(item)
stack.pop()
return res
def get_parents(self):
parents = []
parent = self.parent
while parent is not None:
parents.insert(0, parent)
parent = parent.parent
return parents
def mouse_held(self):
res = self.mouse_down
for child in self.children:
res |= child.mouse_down
stack = self.get_parents()+[self]
visited = set()
while len(stack) > 0:
item = stack[-1]
if item.children and not set(item.children).issubset(visited):
stack.extend(item.children)
else:
if self is not item:
res |= item.mouse_down
visited.add(item)
stack.pop()
return res
def process_inputs(self):
@ -231,6 +375,7 @@ class Window(WindowEventSource, WindowSurface):
if child_window not in self.children:
child_window.parent = self
child_window.position = child_window.position + self.position
child_window.context = self.context
self.children.append(child_window)
def remove_child(self, child_window):
@ -246,6 +391,7 @@ class Window(WindowEventSource, WindowSurface):
@position.setter
def position(self, position):
position = Position.from_value(position)
diff = position - self.rectangle.position
if diff.x != 0 or diff.y != 0:
self.dispatch('move', self, position)
@ -253,12 +399,16 @@ class Window(WindowEventSource, WindowSurface):
child.position = child.position + diff
self.rectangle.position = position
#if self.resizable:
# self.update_resize_handles()
@property
def size(self):
return self.rectangle.size
@size.setter
def size(self, size):
size = Size.from_value(size)
diff = size - self.rectangle.size
if diff.height != 0 or diff.width != 0:
self.dispatch('resize', self, size)
@ -266,3 +416,6 @@ class Window(WindowEventSource, WindowSurface):
child.size = child.size + diff
self.rectangle.size = size
#if self.resizable:
# self.update_resize_handles()