Added initial drawing code plus a test app.
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jgui/surface/__init__.py
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jgui/surface/__init__.py
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126
jgui/surface/structures.py
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jgui/surface/structures.py
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class StructureBase(object):
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@classmethod
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def _attrs(cls):
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a = []
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i = cls()
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for attr in dir(i):
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if not attr.startswith('_') and not callable(getattr(i, attr)):
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a.append(attr)
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return a
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def _dict(self):
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d = {}
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attrs = self._attrs()
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for a in attrs:
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d[a] = getattr(self, a)
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return d
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def _dict_string(self):
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return ', '.join('{}={}'.format(key, val) for key, val in self._dict().items())
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def __repr__(self):
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return unicode(self)
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def __str__(self):
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return unicode(self).encode('utf-8')
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def __unicode__(self):
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return u'{} [{}]'.format(self.__class__.__name__, self._dict_string())
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@classmethod
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def is_like(cls, obj):
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"""Checks if the object is like the current class
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If it has everything a duck has, then it's good."""
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for key in cls._attrs():
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if not hasattr(obj, key):
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return False
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return True
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class Position(StructureBase):
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def __init__(self, x=0, y=0):
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self.x = x
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self.y = y
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def __add__(self, other):
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other = Position.from_value(other)
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return Position(self.x+other.x, self.y+other.y)
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def __sub__(self, other):
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other = Position.from_value(other)
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return Position(self.x-other.x, self.y-other.y)
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@classmethod
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def from_value(cls, value):
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if not value:
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return cls()
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if cls.is_like(value):
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return value
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elif len(value) >= 2:
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return cls(value[0], value[1])
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else:
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return cls()
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class Size(StructureBase):
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def __init__(self, width=0, height=0):
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self.height = height
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self.width = width
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def __add__(self, other):
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other = Size.from_value(other)
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return Size(self.width+other.width, self.height+other.height)
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def __sub__(self, other):
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other = Size.from_value(other)
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return Size(self.width-other.width, self.height-other.height)
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@classmethod
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def from_value(cls, value):
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if not value:
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return cls()
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if cls.is_like(value):
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return value
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elif len(value) >= 2:
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return cls(value[0], value[1])
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else:
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return cls()
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class Rectangle(StructureBase):
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def __init__(self, position=None, size=None):
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""" A rectangle object with coordinates and size.
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position: can take the first two values of an array or a Position object
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size: can take the first two values of an array or a Size object
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"""
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self._position = None
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self._size = None
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self.position = position
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self.size = size
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@property
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def position(self):
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return self._position
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@position.setter
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def position(self, position):
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self._position = Position.from_value(position)
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@property
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def size(self):
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return self._size
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@size.setter
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def size(self, size):
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self._size = Size.from_value(size)
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def intersects_with(self, position):
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"""Checks if the position is within the bounds of the rectangle including the edges"""
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pos = Position.from_value(position)
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if pos.x < self.position.x + self.size.width and\
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pos.x >= self.position.x:
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if pos.y < self.position.y + self.size.height and\
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pos.y >= self.position.y:
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return True
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return False
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91
jgui/surface/surface.py
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jgui/surface/surface.py
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import cairo
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import math
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from .structures import Size, Position, Rectangle
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from ..events.events import WindowEventSource
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class Surface(object):
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def __init__(self, size=None):
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self.size = Size.from_value(size)
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self.csurface = cairo.ImageSurface(cairo.FORMAT_ARGB32, self.size.width, self.size.height)
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self.root_window = Window('root', Position(0,0), self.size)
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self.windows = [self.root_window]
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def draw(self):
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for window in self.windows:
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window.draw(self.csurface)
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surface = None
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def init(size):
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surface = Surface(size)
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class WindowSurface(object):
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def __init__(self):
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super(WindowSurface, self).__init__()
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#self.mouse_pos
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def draw(self, surface):
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Width = self.size.width
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Height = self.size.height
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x,y, radius = (Width/2,Height/2, Width/2-Width/10)
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ctx = cairo.Context(surface)
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ctx.set_operator(cairo.OPERATOR_CLEAR)
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ctx.rectangle(0.0, 0.0, Width, Height)
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ctx.fill()
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ctx.set_operator(cairo.OPERATOR_OVER)
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ctx.set_line_width(Width/10)
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ctx.arc(x, y, radius, 0, 2.0 * math.pi)
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ctx.set_source_rgba(0.8, 0.8, 0.8)
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ctx.fill_preserve()
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ctx.set_source_rgba(1, 1, 1)
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ctx.stroke()
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class Window(WindowEventSource, WindowSurface):
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def __init__(self, name, position=None, size=None):
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super(Window, self).__init__()
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self.name = name
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self.rectangle = Rectangle(position, size)
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self.children = []
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self.parent = None
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self.mouse_pos = Position()
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def add_child(self, child_window):
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if child_window not in self.children:
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child_window.parent = self
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self.children.append(child_window)
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def remove_child(self, child_window):
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try:
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self.children.remove(child_window)
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child_window.parent = None
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except ValueError:
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pass
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@property
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def position(self):
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return self.rectangle.position
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@position.setter
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def position(self, position):
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diff = position - self.rectangle.position
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if diff.x != 0 or diff.y != 0:
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self.dispatch('move', self, position)
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for child in self.children:
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child.position = child.position + diff
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self.recangle.position = position
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@property
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def size(self):
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return self.rectangle.size
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@size.setter
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def size(self, size):
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diff = size - self.rectangle.size
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if diff.height != 0 or diff.width != 0:
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self.dispatch('resize', self, size)
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for child in self.children:
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child.size = child.size + diff
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self.rectangle.size = size
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