Added a mouse class to render a mouse if the user does not have one/is in fullscreen mode.
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d348ae2759
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1 changed files with 73 additions and 17 deletions
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@ -4,7 +4,7 @@ from .structures import Size, Position, Rectangle, Color
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from ..events.events import WindowEventSource
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class Surface(object):
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def __init__(self, size=None, context=None):
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def __init__(self, size=None, context=None, render_mouse=True):
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self.size = Size.from_value(size)
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if context is None:
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self.csurface = cairo.ImageSurface(cairo.FORMAT_ARGB32, self.size.width, self.size.height)
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@ -13,7 +13,10 @@ class Surface(object):
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self.context = context
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self.root_window = Window('root', Position(0,0), self.size, self.context)
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self.root_window.add_child(Window('child', Position(0,0), [500,200], self.context, draggable=True, resizable=True, min_size=Size(40,40)))
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self.windows = [self.root_window]
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self.render_mouse = render_mouse
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if self.render_mouse:
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self.mouse_icon = Mouse('mouse', Position(0, 0), Size(12,20), self.context)
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self.windows = [self.root_window, self.mouse_icon]
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def setTopZero(self, context):
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context.identity_matrix()
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@ -22,11 +25,16 @@ class Surface(object):
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context.transform(matrix)
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def inject_mouse_position(self, pos):
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if self.render_mouse:
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self.mouse_icon.position = pos
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self.root_window.inject_mouse_position(pos)
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def inject_mouse_down(self, button):
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self.root_window.inject_mouse_down(button)
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def inject_mouse_up(self, button):
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self.root_window.inject_mouse_up(button)
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def draw(self):
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#self.setTopZero(ctx)
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self.context.identity_matrix()
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@ -38,14 +46,22 @@ class Surface(object):
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window.draw()
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class WindowSurface(object):
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line_joins = {'miter': cairo.LINE_JOIN_MITER,
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'round': cairo.LINE_JOIN_ROUND,
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'bevel': cairo.LINE_JOIN_BEVEL}
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line_caps = {'round': cairo.LINE_CAP_ROUND,
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'butt': cairo.LINE_CAP_BUTT,
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'square': cairo.LINE_CAP_SQUARE}
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def __init__(self):
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super(WindowSurface, self).__init__()
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#self.mouse_pos
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def draw_circle(self, position, size, color=(1,1,1), outline_width=1.0, outline_color=(0,0,0), start_angle=0.0, end_angle=360.0):
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def draw_circle(self, position, size, color=(1,1,1), line_width=1.0, line_color=(0,0,0), start_angle=0.0, end_angle=360.0):
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color = Color.from_value(color)
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outline_color = Color.from_value(outline_color)
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line_color = Color.from_value(line_color)
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context = self.context
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position = Position.from_value(position)
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size = Size.from_value(size)
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@ -55,24 +71,48 @@ class WindowSurface(object):
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x,y = (self.position.x+position.x+width/2,
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self.position.y+position.y+height/2)
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context.set_line_width(outline_width)
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context.set_line_width(line_width)
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context.save()
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context.translate(x, y)
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context.scale(width/2.0-outline_width/2.0, height/2.0-outline_width/2.0)
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context.scale(width/2.0-line_width/2.0, height/2.0-line_width/2.0)
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context.arc(0, 0, 1, start_angle, end_angle * math.pi/180.0)
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context.restore()
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context.set_source_rgba(*color)
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context.fill_preserve()
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context.set_source_rgba(*outline_color)
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context.set_source_rgba(*line_color)
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context.stroke()
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def draw_rounded_rect(self, position, size, color=(1,1,1), outline_width=1, outline_color=(0,0,0), corner_radius=0):
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def draw_lines(self, lines, line_color=(0,0,0,1), fill_color=(1,1,1,1), line_width=1, line_join='miter', line_cap='butt'):
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if lines:
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context = self.context
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start_pos = self.position + lines[0]
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context.set_line_width(line_width)
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context.move_to(int(start_pos.x), int(start_pos.y))
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for line in lines[1:]:
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next_pos = self.position+line
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context.line_to(next_pos.x, next_pos.y)
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context.close_path()
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try:
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context.set_line_cap(self.line_joins[line_join])
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except KeyError:
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pass
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try:
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context.set_line_join(self.line_caps[line_cap])
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except KeyError:
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pass
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context.set_source_rgba(*fill_color)
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context.fill_preserve()
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context.set_source_rgba(*line_color)
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context.stroke()
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def draw_rounded_rect(self, position, size, color=(1,1,1), line_width=1, line_color=(0,0,0), corner_radius=0):
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position = Position.from_value(position)
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size = Size.from_value(size)
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color = Color.from_value(color)
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outline_color = Color.from_value(outline_color)
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line_color = Color.from_value(line_color)
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context = self.context
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radius = corner_radius
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@ -83,20 +123,20 @@ class WindowSurface(object):
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height = size.height
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context.new_sub_path()
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context.arc(x + width - radius - outline_width/2.0, y + radius + outline_width/2.0, radius, -90 * degrees, 0 * degrees)
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context.arc(x + width - radius - outline_width/2.0, y + height - radius - outline_width/2.0, radius, 0 * degrees, 90 * degrees)
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context.arc(x + radius + outline_width/2.0, y + height - radius - outline_width/2.0, radius, 90 * degrees, 180 * degrees)
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context.arc(x + radius + outline_width/2.0, y + radius + outline_width/2.0, radius, 180 * degrees, 270 * degrees)
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context.arc(x + width - radius - line_width/2.0, y + radius + line_width/2.0, radius, -90 * degrees, 0 * degrees)
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context.arc(x + width - radius - line_width/2.0, y + height - radius - line_width/2.0, radius, 0 * degrees, 90 * degrees)
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context.arc(x + radius + line_width/2.0, y + height - radius - line_width/2.0, radius, 90 * degrees, 180 * degrees)
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context.arc(x + radius + line_width/2.0, y + radius + line_width/2.0, radius, 180 * degrees, 270 * degrees)
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context.close_path()
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context.set_source_rgba(*color)
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context.fill_preserve()
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context.set_source_rgba(*outline_color)
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context.set_line_width(outline_width)
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context.set_source_rgba(*line_color)
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context.set_line_width(line_width)
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context.stroke()
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def render(self):
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self.draw_rounded_rect([0,0], [self.size.width, self.size.height], outline_width=min(self.size.width, self.size.height)/70 or 1, corner_radius=min(self.size.width, self.size.height)/10 or 3)
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self.draw_rounded_rect([0,0], [self.size.width, self.size.height], line_width=min(self.size.width, self.size.height)/70 or 1, corner_radius=min(self.size.width, self.size.height)/10 or 3)
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def draw(self):
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if self.visible:
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@ -539,3 +579,19 @@ class Window(WindowEventSource, WindowSurface):
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if self.resizable:
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self.update_resize_handles()
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class Mouse(Window):
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def __init__(self, *args, **kwargs):
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super(Mouse, self).__init__(*args, **kwargs)
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self.lines = [
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[0, 0],
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[0, self.size.height*0.85],
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[self.size.width*0.32, self.size.height*0.675],
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[self.size.width*0.52, self.size.height*0.9],
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[self.size.width*0.72, self.size.height*0.85],
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[self.size.width*0.52, self.size.height*0.6],
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[self.size.width*0.92, self.size.height*0.6]
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]
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def render(self):
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self.draw_lines(self.lines, line_width=self.size.height/20)
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