Add walkPattern to return both files and directories
Also added `walkDirs` to walk only directories based on the pattern specified.
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b0e4c0ae26
commit
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1 changed files with 46 additions and 10 deletions
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@ -778,12 +778,26 @@ iterator envPairs*(): tuple[key, value: TaintedString] {.tags: [ReadEnvEffect].}
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yield (TaintedString(substr(environment[i], 0, p-1)),
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yield (TaintedString(substr(environment[i], 0, p-1)),
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TaintedString(substr(environment[i], p+1)))
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TaintedString(substr(environment[i], p+1)))
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iterator walkFiles*(pattern: string): string {.tags: [ReadDirEffect].} =
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# Templates for filtering directories and files
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## Iterate over all the files that match the `pattern`. On POSIX this uses
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when defined(windows):
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## the `glob`:idx: call.
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template isDir(f: WIN32_FIND_DATA): bool =
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##
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(f.dwFileAttributes and FILE_ATTRIBUTE_DIRECTORY) != 0'i32
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## `pattern` is OS dependent, but at least the "\*.ext"
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template isFile(f: WIN32_FIND_DATA): bool =
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## notation is supported.
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not isDir(f)
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else:
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template isDir(f: string): bool =
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dirExists(f)
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template isFile(f: string): bool =
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fileExists(f)
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template defaultWalkFilter(item): bool =
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## Walk filter used to return true on both
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## files and directories
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true
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template walkCommon(pattern: string, filter) =
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## Common code for getting the files and directories with the
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## specified `pattern`
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when defined(windows):
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when defined(windows):
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var
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var
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f: WIN32_FIND_DATA
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f: WIN32_FIND_DATA
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@ -792,8 +806,7 @@ iterator walkFiles*(pattern: string): string {.tags: [ReadDirEffect].} =
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if res != -1:
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if res != -1:
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defer: findClose(res)
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defer: findClose(res)
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while true:
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while true:
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if not skipFindData(f) and
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if not skipFindData(f) and filter(f):
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(f.dwFileAttributes and FILE_ATTRIBUTE_DIRECTORY) == 0'i32:
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# Windows bug/gotcha: 't*.nim' matches 'tfoo.nims' -.- so we check
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# Windows bug/gotcha: 't*.nim' matches 'tfoo.nims' -.- so we check
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# that the file extensions have the same length ...
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# that the file extensions have the same length ...
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let ff = getFilename(f)
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let ff = getFilename(f)
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@ -816,10 +829,33 @@ iterator walkFiles*(pattern: string): string {.tags: [ReadDirEffect].} =
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for i in 0.. f.gl_pathc - 1:
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for i in 0.. f.gl_pathc - 1:
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assert(f.gl_pathv[i] != nil)
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assert(f.gl_pathv[i] != nil)
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let path = $f.gl_pathv[i]
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let path = $f.gl_pathv[i]
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# Make sure it's a file and not a directory
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if filter(path):
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if fileExists(path):
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yield path
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yield path
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iterator walkPattern*(pattern: string): string {.tags: [ReadDirEffect].} =
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## Iterate over all the files and directories that match the `pattern`.
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## On POSIX this uses the `glob`:idx: call.
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##
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## `pattern` is OS dependent, but at least the "\*.ext"
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## notation is supported.
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walkCommon(pattern, defaultWalkFilter)
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iterator walkFiles*(pattern: string): string {.tags: [ReadDirEffect].} =
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## Iterate over all the files that match the `pattern`. On POSIX this uses
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## the `glob`:idx: call.
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##
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## `pattern` is OS dependent, but at least the "\*.ext"
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## notation is supported.
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walkCommon(pattern, isFile)
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iterator walkDirs*(pattern: string): string {.tags: [ReadDirEffect].} =
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## Iterate over all the directories that match the `pattern`.
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## On POSIX this uses the `glob`:idx: call.
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##
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## `pattern` is OS dependent, but at least the "\*.ext"
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## notation is supported.
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walkCommon(pattern, isDir)
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type
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type
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PathComponent* = enum ## Enumeration specifying a path component.
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PathComponent* = enum ## Enumeration specifying a path component.
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pcFile, ## path refers to a file
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pcFile, ## path refers to a file
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