Add what's not supported for Nintendo Switch docs
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doc/nimc.rst
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doc/nimc.rst
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@ -249,8 +249,21 @@ Environment variables are ``DEVKITPRO`` for the devkitpro path, ``SWITCH_LIBS``
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libraries required by your application (``-lLIBNAME`` or ``-LLIBPATH``), and
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libraries required by your application (``-lLIBNAME`` or ``-LLIBPATH``), and
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``SWITCH_INCLUDES`` for any extra include files (``-IINCLUDE_PATH``).
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``SWITCH_INCLUDES`` for any extra include files (``-IINCLUDE_PATH``).
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There are some directories expected to exist in a specific structure for now until I figure out a better way to specify them. They are: ``DEVKITPRO/portlibs/switch/lib``, ``DEVKITPRO/libnx/lib``,
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There are some directories expected to exist in a specific structure for now until I
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``DEVKITPRO/portlibs/switch/include``, and ``DEVKITPRO/libnx/include``.
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figure out a better way to specify them. They are: ``DEVKITPRO/portlibs/switch/lib``,
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``DEVKITPRO/libnx/lib``, ``DEVKITPRO/portlibs/switch/include``, and ``DEVKITPRO/libnx/include``.
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There are a few things that don't work because the DevkitPro libraries don't support them.
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They are:
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1. Waiting for a subprocess to finish. A subprocess can be started, but right
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now it can't be waited on, which sort of makes subprocesses a bit hard to use
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2. Dynamic calls. DevkitPro libraries have no dlopen/dlclose functions.
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3. Command line parameters. It doesn't make sense to have these for a console
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anyways, so no big deal here.
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4. mqueue. Sadly there are no mqueue headers.
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5. ucontext. No headers for these either. No coroutines for now :(
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6. nl_types. No headers for this.
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DLL generation
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DLL generation
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==============
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==============
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