EcmaScript => JS. Fixes #330

No one calls it EcmaScript anymore.
This commit is contained in:
Simon Hafner 2013-02-14 13:59:12 -06:00
commit 1785c6877b
25 changed files with 127 additions and 126 deletions

View file

@ -35,7 +35,7 @@ proc `!$`*(h: THash): THash {.inline.} =
proc hashData*(Data: Pointer, Size: int): THash =
## hashes an array of bytes of size `size`
var h: THash = 0
when defined(ecmascript):
when defined(js):
var p: cstring
asm """`p` = `Data`;"""
else:
@ -48,12 +48,12 @@ proc hashData*(Data: Pointer, Size: int): THash =
Dec(s)
result = !$h
when defined(ecmascript):
when defined(js):
var objectID = 0
proc hash*(x: Pointer): THash {.inline.} =
## efficient hashing of pointers
when defined(ecmascript):
when defined(js):
asm """
if (typeof `x` == "object") {
if ("_NimID" in `x`)

View file

@ -10,7 +10,7 @@
## Constructive mathematics is naturally typed. -- Simon Thompson
##
## Basic math routines for Nimrod.
## This module is available for the ECMAScript target.
## This module is available for the JavaScript target.
{.push debugger:off .} # the user does not want to trace a part
# of the standard library!
@ -50,7 +50,7 @@ proc classify*(x: float): TFloatClass =
## classifies a floating point value. Returns `x`'s class as specified by
## `TFloatClass`.
# ECMAScript and most C compilers have no classify:
# JavaScript and most C compilers have no classify:
if x == 0.0:
if 1.0/x == Inf:
return fcZero
@ -138,15 +138,15 @@ when not defined(windows):
proc randomize*()
## initializes the random number generator with a "random"
## number, i.e. a tickcount. Note: Does nothing for the ECMAScript target,
## as ECMAScript does not support this.
## number, i.e. a tickcount. Note: Does nothing for the JavaScript target,
## as JavaScript does not support this.
proc randomize*(seed: int)
## initializes the random number generator with a specific seed.
## Note: Does nothing for the ECMAScript target,
## as ECMAScript does not support this.
## Note: Does nothing for the JavaScript target,
## as JavaScript does not support this.
when not defined(ECMAScript):
when not defined(JS):
proc sqrt*(x: float): float {.importc: "sqrt", header: "<math.h>".}
## computes the square root of `x`.
@ -310,7 +310,7 @@ proc standardDeviation*(s: TRunningStat): float =
{.pop.}
{.pop.}
when isMainModule and not defined(ECMAScript):
when isMainModule and not defined(JS):
# Verifies random seed initialization.
let seed = gettime(nil)
randomize(seed)

View file

@ -9,7 +9,7 @@
## This module contains routines and types for dealing with time.
## This module is available for the ECMAScript target.
## This module is available for the JavaScript target.
{.push debugger:off.} # the user does not want to trace a part
# of the standard library!
@ -58,7 +58,7 @@ elif defined(windows):
type
TTime* = distinct TTimeImpl
elif defined(ECMAScript):
elif defined(JS):
type
TTime* {.final, importc.} = object
getDay: proc (): int
@ -115,7 +115,7 @@ type
weekday*: TWeekDay ## The current day of the week.
yearday*: range[0..365] ## The number of days since January 1,
## in the range 0 to 365.
## Always 0 if the target is ECMAScript.
## Always 0 if the target is JS.
isDST*: bool ## Determines whether DST is in effect. Always
## ``False`` if time is UTC.
tzname*: string ## The timezone this time is in. E.g. GMT
@ -246,7 +246,7 @@ proc `-`*(a: TTimeInfo, interval: TTimeInterval): TTimeInfo =
else:
result = getLocalTime(TTime(float(t) - secs))
when not defined(ECMAScript):
when not defined(JS):
proc epochTime*(): float {.rtl, extern: "nt$1", tags: [FTime].}
## gets time after the UNIX epoch (1970) in seconds. It is a float
## because sub-second resolution is likely to be supported (depending
@ -265,7 +265,7 @@ when not defined(ECMAScript):
## doWork()
## echo "CPU time [s] ", cpuTime() - t0
when not defined(ECMAScript):
when not defined(JS):
# C wrapper:
type
@ -694,4 +694,4 @@ when isMainModule:
var t4 = getGMTime(TTime(876124714)) # Mon 6 Oct 08:58:34 BST 1997
assert t4.format("M MM MMM MMMM") == "10 10 Oct October"