add system random to stdlib: std/sysrand (#16459)
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6 changed files with 333 additions and 0 deletions
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@ -5,14 +5,20 @@ when defined(js):
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ArrayBuffer* = ref object of JsRoot
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Float64Array* = ref object of JsRoot
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Uint32Array* = ref object of JsRoot
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Uint8Array* = ref object of JsRoot
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BigUint64Array* = ref object of JsRoot
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func newArrayBuffer*(n: int): ArrayBuffer {.importjs: "new ArrayBuffer(#)".}
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func newFloat64Array*(buffer: ArrayBuffer): Float64Array {.importjs: "new Float64Array(#)".}
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func newUint32Array*(buffer: ArrayBuffer): Uint32Array {.importjs: "new Uint32Array(#)".}
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func newBigUint64Array*(buffer: ArrayBuffer): BigUint64Array {.importjs: "new BigUint64Array(#)".}
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func newUint8Array*(n: int): Uint8Array {.importjs: "new Uint8Array(#)".}
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func `[]`*(arr: Uint32Array, i: int): uint32 {.importjs: "#[#]".}
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func `[]`*(arr: Uint8Array, i: int): uint8 {.importjs: "#[#]".}
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func `[]`*(arr: BigUint64Array, i: int): JsBigInt {.importjs: "#[#]".}
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func `[]=`*(arr: Float64Array, i: int, v: float) {.importjs: "#[#] = #".}
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