Clean up tests/manyloc
named_argument_bug still fails
This commit is contained in:
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416456cefe
commit
1c34f30bbb
13 changed files with 113 additions and 121 deletions
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@ -74,7 +74,7 @@ type
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contacts*: PContact
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stamp*: TTimestamp
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handler*: PCollisionHandler
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swappedColl*: bool32
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swappedColl*: Bool32
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state*: TArbiterState
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PCollisionHandler* = ptr TCollisionHandler
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TCollisionHandler*{.pf.} = object
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@ -108,7 +108,7 @@ type
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#/ Collision begin event function callback type.
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#/ Returning false from a begin callback causes the collision to be ignored until
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#/ the the separate callback is called when the objects stop colliding.
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TCollisionBeginFunc* = proc (arb: PArbiter; space: PSpace; data: pointer): Bool{.
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TCollisionBeginFunc* = proc (arb: PArbiter; space: PSpace; data: pointer): bool{.
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cdecl.}
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#/ Collision pre-solve event function callback type.
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#/ Returning false from a pre-step callback causes the collision to be ignored until the next step.
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@ -142,14 +142,14 @@ type
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PSpatialIndex = ptr TSpatialIndex
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TSpatialIndex{.pf.} = object
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klass: PSpatialIndexClass
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bbfunc: TSpatialIndexBBFunc
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bbfun: TSpatialIndexBBFunc
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staticIndex: PSpatialIndex
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dynamicIndex: PSpatialIndex
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TSpatialIndexDestroyImpl* = proc (index: PSpatialIndex){.cdecl.}
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TSpatialIndexCountImpl* = proc (index: PSpatialIndex): cint{.cdecl.}
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TSpatialIndexEachImpl* = proc (index: PSpatialIndex;
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func: TSpatialIndexIteratorFunc; data: pointer){.
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fun: TSpatialIndexIteratorFunc; data: pointer){.
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cdecl.}
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TSpatialIndexContainsImpl* = proc (index: PSpatialIndex; obj: pointer;
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hashid: THashValue): Bool32 {.cdecl.}
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@ -161,15 +161,15 @@ type
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TSpatialIndexReindexObjectImpl* = proc (index: PSpatialIndex;
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obj: pointer; hashid: THashValue){.cdecl.}
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TSpatialIndexReindexQueryImpl* = proc (index: PSpatialIndex;
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func: TSpatialIndexQueryFunc; data: pointer){.cdecl.}
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fun: TSpatialIndexQueryFunc; data: pointer){.cdecl.}
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TSpatialIndexPointQueryImpl* = proc (index: PSpatialIndex; point: TVector;
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func: TSpatialIndexQueryFunc;
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fun: TSpatialIndexQueryFunc;
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data: pointer){.cdecl.}
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TSpatialIndexSegmentQueryImpl* = proc (index: PSpatialIndex; obj: pointer;
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a: TVector; b: TVector; t_exit: CpFloat; func: TSpatialIndexSegmentQueryFunc;
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a: TVector; b: TVector; t_exit: CpFloat; fun: TSpatialIndexSegmentQueryFunc;
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data: pointer){.cdecl.}
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TSpatialIndexQueryImpl* = proc (index: PSpatialIndex; obj: pointer;
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bb: TBB; func: TSpatialIndexQueryFunc;
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bb: TBB; fun: TSpatialIndexQueryFunc;
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data: pointer){.cdecl.}
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PSpatialIndexClass* = ptr TSpatialIndexClass
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TSpatialIndexClass*{.pf.} = object
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@ -286,7 +286,7 @@ type
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CP_CIRCLE_SHAPE, CP_SEGMENT_SHAPE, CP_POLY_SHAPE, CP_NUM_SHAPES
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TShapeCacheDataImpl* = proc (shape: PShape; p: TVector; rot: TVector): TBB{.cdecl.}
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TShapeDestroyImpl* = proc (shape: PShape){.cdecl.}
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TShapePointQueryImpl* = proc (shape: PShape; p: TVector): bool32 {.cdecl.}
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TShapePointQueryImpl* = proc (shape: PShape; p: TVector): Bool32 {.cdecl.}
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TShapeSegmentQueryImpl* = proc (shape: PShape; a: TVector; b: TVector;
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info: PSegmentQueryInfo){.cdecl.}
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PShapeClass* = ptr TShapeClass
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@ -427,7 +427,7 @@ defGetter(PSpace, CpFloat, currDt, CurrentTimeStep)
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#/ returns true from inside a callback and objects cannot be added/removed.
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proc isLocked*(space: PSpace): Bool{.inline.} =
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proc isLocked*(space: PSpace): bool{.inline.} =
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result = space.locked.bool
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#/ Set a default collision handler for this space.
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@ -478,24 +478,24 @@ proc removeBody*(space: PSpace; body: PBody){.
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proc RemoveConstraint*(space: PSpace; constraint: PConstraint){.
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cdecl, importc: "cpSpaceRemoveConstraint", dynlib: Lib.}
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#/ Test if a collision shape has been added to the space.
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proc containsShape*(space: PSpace; shape: PShape): Bool{.
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proc containsShape*(space: PSpace; shape: PShape): bool{.
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cdecl, importc: "cpSpaceContainsShape", dynlib: Lib.}
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#/ Test if a rigid body has been added to the space.
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proc containsBody*(space: PSpace; body: PBody): Bool{.
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proc containsBody*(space: PSpace; body: PBody): bool{.
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cdecl, importc: "cpSpaceContainsBody", dynlib: Lib.}
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#/ Test if a constraint has been added to the space.
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proc containsConstraint*(space: PSpace; constraint: PConstraint): Bool{.
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proc containsConstraint*(space: PSpace; constraint: PConstraint): bool{.
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cdecl, importc: "cpSpaceContainsConstraint", dynlib: Lib.}
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#/ Schedule a post-step callback to be called when cpSpaceStep() finishes.
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#/ @c obj is used a key, you can only register one callback per unique value for @c obj
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proc addPostStepCallback*(space: PSpace; func: TPostStepFunc;
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proc addPostStepCallback*(space: PSpace; fun: TPostStepFunc;
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obj: pointer; data: pointer){.
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cdecl, importc: "cpSpaceAddPostStepCallback", dynlib: Lib.}
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#/ Query the space at a point and call @c func for each shape found.
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proc pointQuery*(space: PSpace; point: TVector; layers: TLayers;
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group: TGroup; func: TSpacePointQueryFunc; data: pointer){.
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group: TGroup; fun: TSpacePointQueryFunc; data: pointer){.
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cdecl, importc: "cpSpacePointQuery", dynlib: Lib.}
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#/ Query the space at a point and return the first shape found. Returns NULL if no shapes were found.
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@ -506,7 +506,7 @@ proc pointQueryFirst*(space: PSpace; point: TVector; layers: TLayers;
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#/ Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected.
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proc segmentQuery*(space: PSpace; start: TVector; to: TVector;
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layers: TLayers; group: TGroup;
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func: TSpaceSegmentQueryFunc; data: pointer){.
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fun: TSpaceSegmentQueryFunc; data: pointer){.
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cdecl, importc: "cpSpaceSegmentQuery", dynlib: Lib.}
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#/ Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit.
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proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector;
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@ -517,26 +517,26 @@ proc segmentQueryFirst*(space: PSpace; start: TVector; to: TVector;
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#/ Perform a fast rectangle query on the space calling @c func for each shape found.
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#/ Only the shape's bounding boxes are checked for overlap, not their full shape.
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proc BBQuery*(space: PSpace; bb: TBB; layers: TLayers; group: TGroup;
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func: TSpaceBBQueryFunc; data: pointer){.
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fun: TSpaceBBQueryFunc; data: pointer){.
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cdecl, importc: "cpSpaceBBQuery", dynlib: Lib.}
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#/ Query a space for any shapes overlapping the given shape and call @c func for each shape found.
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proc shapeQuery*(space: PSpace; shape: PShape; func: TSpaceShapeQueryFunc; data: pointer): Bool {.
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proc shapeQuery*(space: PSpace; shape: PShape; fun: TSpaceShapeQueryFunc; data: pointer): bool {.
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cdecl, importc: "cpSpaceShapeQuery", dynlib: Lib.}
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#/ Call cpBodyActivate() for any shape that is overlaps the given shape.
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proc activateShapesTouchingShape*(space: PSpace; shape: PShape){.
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cdecl, importc: "cpSpaceActivateShapesTouchingShape", dynlib: Lib.}
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#/ Call @c func for each body in the space.
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proc eachBody*(space: PSpace; func: TSpaceBodyIteratorFunc; data: pointer){.
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proc eachBody*(space: PSpace; fun: TSpaceBodyIteratorFunc; data: pointer){.
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cdecl, importc: "cpSpaceEachBody", dynlib: Lib.}
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#/ Call @c func for each shape in the space.
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proc eachShape*(space: PSpace; func: TSpaceShapeIteratorFunc;
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proc eachShape*(space: PSpace; fun: TSpaceShapeIteratorFunc;
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data: pointer){.
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cdecl, importc: "cpSpaceEachShape", dynlib: Lib.}
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#/ Call @c func for each shape in the space.
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proc eachConstraint*(space: PSpace; func: TSpaceConstraintIteratorFunc;
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proc eachConstraint*(space: PSpace; fun: TSpaceConstraintIteratorFunc;
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data: pointer){.
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cdecl, importc: "cpSpaceEachConstraint", dynlib: Lib.}
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#/ Update the collision detection info for the static shapes in the space.
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@ -674,7 +674,7 @@ proc dist*(v1, v2: TVector): CpFloat {.inline.} =
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proc distsq*(v1, v2: TVector): CpFloat {.inline.} =
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result = (v1 - v2).lenSq #vlengthsq(vsub(v1, v2))
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#/ Returns true if the distance between v1 and v2 is less than dist.
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proc near*(v1, v2: TVector; dist: CpFloat): Bool{.inline.} =
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proc near*(v1, v2: TVector; dist: CpFloat): bool{.inline.} =
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result = v1.distSq(v2) < dist * dist
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@ -706,13 +706,13 @@ proc Sleep*(body: PBody){.importc: "cpBodySleep", dynlib: Lib.}
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proc SleepWithGroup*(body: PBody; group: PBody){.
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importc: "cpBodySleepWithGroup", dynlib: Lib.}
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#/ Returns true if the body is sleeping.
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proc isSleeping*(body: PBody): Bool {.inline.} =
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proc isSleeping*(body: PBody): bool {.inline.} =
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return body.node.root != nil
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#/ Returns true if the body is static.
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proc isStatic*(body: PBody): bool {.inline.} =
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return body.node.idleTime == CpInfinity
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#/ Returns true if the body has not been added to a space.
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proc isRogue*(body: PBody): Bool {.inline.} =
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proc isRogue*(body: PBody): bool {.inline.} =
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return body.space == nil
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# #define CP_DefineBodyStructGetter(type, member, name) \
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@ -808,15 +808,15 @@ proc kineticEnergy*(body: PBOdy): CpFloat =
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result = (body.v.dot(body.v) * body.m) + (body.w * body.w * body.i)
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#/ Call @c func once for each shape attached to @c body and added to the space.
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proc eachShape*(body: PBody; func: TBodyShapeIteratorFunc;
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proc eachShape*(body: PBody; fun: TBodyShapeIteratorFunc;
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data: pointer){.
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cdecl, importc: "cpBodyEachShape", dynlib: Lib.}
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#/ Call @c func once for each constraint attached to @c body and added to the space.
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proc eachConstraint*(body: PBody; func: TBodyConstraintIteratorFunc;
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proc eachConstraint*(body: PBody; fun: TBodyConstraintIteratorFunc;
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data: pointer) {.
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cdecl, importc: "cpBodyEachConstraint", dynlib: Lib.}
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#/ Call @c func once for each arbiter that is currently active on the body.
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proc eachArbiter*(body: PBody; func: TBodyArbiterIteratorFunc;
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proc eachArbiter*(body: PBody; fun: TBodyArbiterIteratorFunc;
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data: pointer){.
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cdecl, importc: "cpBodyEachArbiter", dynlib: Lib.}
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#/ Allocate a spatial hash.
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@ -824,10 +824,10 @@ proc SpaceHashAlloc*(): PSpaceHash{.
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cdecl, importc: "cpSpaceHashAlloc", dynlib: Lib.}
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#/ Initialize a spatial hash.
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proc SpaceHashInit*(hash: PSpaceHash; celldim: CpFloat; numcells: cint;
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bbfunc: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
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bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
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cdecl, importc: "cpSpaceHashInit", dynlib: Lib.}
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#/ Allocate and initialize a spatial hash.
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proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfunc: TSpatialIndexBBFunc;
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proc SpaceHashNew*(celldim: CpFloat; cells: cint; bbfun: TSpatialIndexBBFunc;
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staticIndex: PSpatialIndex): PSpatialIndex{.
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cdecl, importc: "cpSpaceHashNew", dynlib: Lib.}
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#/ Change the cell dimensions and table size of the spatial hash to tune it.
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@ -842,18 +842,18 @@ proc SpaceHashResize*(hash: PSpaceHash; celldim: CpFloat; numcells: cint){.
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#/ Allocate a bounding box tree.
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proc BBTreeAlloc*(): PBBTree{.cdecl, importc: "cpBBTreeAlloc", dynlib: Lib.}
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#/ Initialize a bounding box tree.
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proc BBTreeInit*(tree: PBBTree; bbfunc: TSpatialIndexBBFunc;
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proc BBTreeInit*(tree: PBBTree; bbfun: TSpatialIndexBBFunc;
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staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl,
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importc: "cpBBTreeInit", dynlib: Lib.}
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#/ Allocate and initialize a bounding box tree.
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proc BBTreeNew*(bbfunc: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
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proc BBTreeNew*(bbfun: TSpatialIndexBBFunc; staticIndex: PSpatialIndex): PSpatialIndex{.
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cdecl, importc: "cpBBTreeNew", dynlib: Lib.}
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#/ Perform a static top down optimization of the tree.
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proc BBTreeOptimize*(index: PSpatialIndex){.
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cdecl, importc: "cpBBTreeOptimize", dynlib: Lib.}
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#/ Set the velocity function for the bounding box tree to enable temporal coherence.
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proc BBTreeSetVelocityFunc*(index: PSpatialIndex; func: TBBTreeVelocityFunc){.
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proc BBTreeSetVelocityFunc*(index: PSpatialIndex; fun: TBBTreeVelocityFunc){.
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cdecl, importc: "cpBBTreeSetVelocityFunc", dynlib: Lib.}
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#MARK: Single Axis Sweep
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@ -864,12 +864,12 @@ proc Sweep1DAlloc*(): ptr TSweep1D{.cdecl, importc: "cpSweep1DAlloc",
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dynlib: Lib.}
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#/ Initialize a 1D sort and sweep broadphase.
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proc Sweep1DInit*(sweep: ptr TSweep1D; bbfunc: TSpatialIndexBBFunc;
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proc Sweep1DInit*(sweep: ptr TSweep1D; bbfun: TSpatialIndexBBFunc;
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staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.cdecl,
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importc: "cpSweep1DInit", dynlib: Lib.}
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#/ Allocate and initialize a 1D sort and sweep broadphase.
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proc Sweep1DNew*(bbfunc: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.
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proc Sweep1DNew*(bbfun: TSpatialIndexBBFunc; staticIndex: ptr TSpatialIndex): ptr TSpatialIndex{.
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cdecl, importc: "cpSweep1DNew", dynlib: Lib.}
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@ -1359,7 +1359,7 @@ defCProp(SlideJoint, TVector, anchr2, Anchr2)
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defCProp(SlideJoint, CpFloat, min, Min)
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defCProp(SlideJoint, CpFloat, max, Max)
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proc pivotJointGetClass*(): PConstraintClass {.
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proc PivotJointGetClass*(): PConstraintClass {.
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cdecl, importc: "cpPivotJointGetClass", dynlib: Lib.}
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#/ Allocate a pivot joint
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@ -20,7 +20,7 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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const Lib = "libenet.so.1(|.0.3)"
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{.deadCodeElim: ON.}
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{.deadCodeElim: on.}
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const
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ENET_VERSION_MAJOR* = 1
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ENET_VERSION_MINOR* = 3
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@ -9,15 +9,6 @@ template defPacketImports*(): stmt {.immediate, dirty.} =
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import macros, macro_dsl, estreams
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from strutils import format
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proc `$`*[T](x: seq[T]): string =
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result = "[seq len="
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result.add($x.len)
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result.add ':'
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for i in 0.. <len(x):
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result.add " "
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result.add($x[i])
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result.add ']'
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macro defPacket*(typeNameN: expr, typeFields: expr): stmt {.immediate.} =
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result = newNimNode(nnkStmtList)
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let
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@ -293,4 +284,4 @@ when isMainModule:
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for itm in test.x:
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echo(itm)
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test.pack(s)
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echo(repr(s.data))
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echo(repr(s.data))
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@ -221,10 +221,10 @@ type
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TTransform* {.pf.} = object
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matrix*: array[0..8, cfloat]
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TColor* {.pf.} = object
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r*: Uint8
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g*: Uint8
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b*: Uint8
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a*: Uint8
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r*: uint8
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g*: uint8
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b*: uint8
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a*: uint8
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PFloatRect* = ptr TFloatRect
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TFloatRect*{.pf.} = object
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left*: cfloat
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@ -306,7 +306,7 @@ proc close*(window: PRenderWindow) {.
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proc isOpen*(window: PRenderWindow): bool {.
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cdecl, importc: "sfRenderWindow_isOpen", dynlib: LibG.}
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#void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels);
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#void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfuint8* pixels);
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#proc setIcon*(window: PRenderWindow, width, height: cint, pixels: seq[uint8]) {.
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# cdecl, importc: "sfRenderWindow_setIcon", dynlib: LibG.}
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@ -395,7 +395,7 @@ proc capture*(window: PRenderWindow): PImage {.
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cdecl, importc: "sfRenderWindow_capture", dynlib: LibG.}
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#Construct a new render texture
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proc newRenderTexture*(width, height: cint; depthBuffer: Bool): PRenderTexture {.
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proc newRenderTexture*(width, height: cint; depthBuffer: bool): PRenderTexture {.
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cdecl, importc: "sfRenderTexture_create", dynlib: LibG.}
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#Destroy an existing render texture
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proc destroy*(renderTexture: PRenderTexture){.
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@ -522,9 +522,9 @@ proc copy*(font: PFont): PFont {.
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cdecl, importc: "sfFont_copy", dynlib: LibG.}
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proc destroy*(font: PFont) {.
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cdecl, importc: "sfFont_destroy", dynlib: LibG.}
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proc getGlyph*(font: PFont, codePoint: Uint32, characterSize: cint, bold: bool): TGlyph{.
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proc getGlyph*(font: PFont, codePoint: uint32, characterSize: cint, bold: bool): TGlyph{.
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cdecl, importc: "sfFont_getGlyph", dynlib: LibG.}
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proc getKerning*(font: PFont, first: Uint32, second: Uint32, characterSize: cint): cint {.
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proc getKerning*(font: PFont, first: uint32, second: uint32, characterSize: cint): cint {.
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cdecl, importc: "sfFont_getKerning", dynlib: LibG.}
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proc getLineSpacing*(font: PFont, characterSize: cint): cint {.
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cdecl, importc: "sfFont_getLineSpacing", dynlib: LibG.}
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@ -882,7 +882,7 @@ proc getInverseTransform*(text: PText): TTransform {.
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cdecl, importc: "sfText_getInverseTransform", dynlib: LibG.}
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proc setString*(text: PText, string: cstring) {.
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cdecl, importc: "sfText_setString", dynlib: LibG.}
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proc setUnicodeString*(text: PText, string: ptr Uint32) {.
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proc setUnicodeString*(text: PText, string: ptr uint32) {.
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cdecl, importc: "sfText_setUnicodeString", dynlib: LibG.}
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proc setFont*(text: PText, font: PFont) {.
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cdecl, importc: "sfText_setFont", dynlib: LibG.}
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@ -894,13 +894,13 @@ proc setColor*(text: PText, color: TColor) {.
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cdecl, importc: "sfText_setColor", dynlib: LibG.}
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proc getString*(text: PText): cstring {.
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cdecl, importc: "sfText_getString", dynlib: LibG.}
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proc getUnicodeString*(text: PText): ptr Uint32 {.cdecl,
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proc getUnicodeString*(text: PText): ptr uint32 {.cdecl,
|
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importc: "sfText_getUnicodeString", dynlib: LibG.}
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||||
proc getFont*(text: PText): PFont {.
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||||
cdecl, importc: "sfText_getFont", dynlib: LibG.}
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||||
proc getCharacterSize*(text: PText): cint {.
|
||||
cdecl, importc: "sfText_getCharacterSize", dynlib: LibG.}
|
||||
proc getStyle*(text: PText): Uint32 {.
|
||||
proc getStyle*(text: PText): uint32 {.
|
||||
cdecl, importc: "sfText_getStyle", dynlib: LibG.}
|
||||
proc getColor*(text: PText): TColor {.
|
||||
cdecl, importc: "sfText_getColor", dynlib: LibG.}
|
||||
|
|
|
|||
|
|
@ -284,7 +284,7 @@ proc newSoundBuffer*(stream: PInputStream): PSoundBuffer{.
|
|||
#/ \brief Create a new sound buffer and load it from an array of samples in memory
|
||||
#/
|
||||
#/ The assumed format of the audio samples is 16 bits signed integer
|
||||
#/ (sfInt16).
|
||||
#/ (sfint16).
|
||||
#/
|
||||
#/ \param samples Pointer to the array of samples in memory
|
||||
#/ \param sampleCount Number of samples in the array
|
||||
|
|
@ -334,7 +334,7 @@ proc saveToFile*(soundBuffer: PSoundBuffer; filename: cstring): bool {.
|
|||
#/ \brief Get the array of audio samples stored in a sound buffer
|
||||
#/
|
||||
#/ The format of the returned samples is 16 bits signed integer
|
||||
#/ (sfInt16). The total number of samples in this array
|
||||
#/ (sfint16). The total number of samples in this array
|
||||
#/ is given by the sfSoundBuffer_getSampleCount function.
|
||||
#/
|
||||
#/ \param soundBuffer Sound buffer object
|
||||
|
|
@ -342,7 +342,7 @@ proc saveToFile*(soundBuffer: PSoundBuffer; filename: cstring): bool {.
|
|||
#/ \return Read-only pointer to the array of sound samples
|
||||
#/
|
||||
#//////////////////////////////////////////////////////////
|
||||
proc sfSoundBuffer_getSamples*(soundBuffer: PSoundBuffer): ptr Int16{.
|
||||
proc sfSoundBuffer_getSamples*(soundBuffer: PSoundBuffer): ptr int16{.
|
||||
cdecl, importc: "sfSoundBuffer_getSamples", dynlib: Lib.}
|
||||
#//////////////////////////////////////////////////////////
|
||||
#/ \brief Get the number of samples stored in a sound buffer
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue